Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
This commit is contained in:
Hanif Koh
2026-10-02 14:57:37 +08:00
parent dbbf26443b
commit c48f36e5f4
456 changed files with 3917 additions and 0 deletions
+11
View File
@@ -1,7 +1,10 @@
#include "TextureDisplacement.hpp"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <algorithm>
#include <array>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <functional>
@@ -11,10 +14,13 @@
#include <iterator>
#include <limits>
#include <map>
#include <memory>
#include <math.h>
#include <mutex>
#include <numeric>
#include <optional>
#include <queue>
#include <ratio>
#include <string>
#include <tuple>
#include <unordered_map>
@@ -27,11 +33,16 @@
#include <tbb/parallel_sort.h>
#include <boost/log/trivial.hpp>
#include <utility>
#include <vector>
#include "AABBTreeIndirect.hpp"
#include "MeshBoolean.hpp"
#include "Model.hpp"
#include "PNGReadWrite.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "TextureBake/TextureBakeDisplace.hpp"
#include "TriangleSelector.hpp"
#include "TextureBake/TextureBakeDebug.hpp"
#include "TextureBake/TextureBakeMesh.hpp"