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https://github.com/OrcaSlicer/OrcaSlicer.git
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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,7 +1,10 @@
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#include "TextureDisplacement.hpp"
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <functional>
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@@ -11,10 +14,13 @@
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#include <iterator>
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#include <limits>
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#include <map>
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#include <memory>
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#include <math.h>
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#include <mutex>
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#include <numeric>
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#include <optional>
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#include <queue>
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#include <ratio>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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@@ -27,11 +33,16 @@
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#include <tbb/parallel_sort.h>
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#include <boost/log/trivial.hpp>
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#include <utility>
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#include <vector>
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#include "AABBTreeIndirect.hpp"
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#include "MeshBoolean.hpp"
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#include "Model.hpp"
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#include "PNGReadWrite.hpp"
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#include "Point.hpp"
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#include "TriangleMesh.hpp"
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#include "TextureBake/TextureBakeDisplace.hpp"
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#include "TriangleSelector.hpp"
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#include "TextureBake/TextureBakeDebug.hpp"
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#include "TextureBake/TextureBakeMesh.hpp"
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