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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,3 +1,52 @@
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#include "PrintBase.hpp"
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#include <utility>
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#include <string>
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#include <mutex>
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#include <vector>
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#include "libslic3r.h"
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#include "calib.hpp"
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#include <cassert>
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#include "CustomGCode.hpp"
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#include "ObjectID.hpp"
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#include <cstddef>
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "Geometry.hpp"
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#include <map>
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#include <cmath>
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#include <Eigen/Geometry>
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#include <set>
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#include "Slicing.hpp"
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#include <cstdlib>
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#include "TriangleSelector.hpp"
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#include "GCode/AdaptivePAProcessor.hpp"
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#include <exception>
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#include <ostream>
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#include "ExPolygon.hpp"
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#include "Layer.hpp"
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#include "FilamentGroup.hpp"
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#include <memory>
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#include "FilamentGroupUtils.hpp"
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#include "MultiNozzleUtils.hpp"
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#include <chrono>
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#include <optional>
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#include "GCode/GCodeProcessor.hpp"
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#include "GCode/ThumbnailData.hpp"
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#include "ExtrusionEntity.hpp"
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#include <math.h>
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#include "CommonDefs.hpp"
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#include <ios>
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#include <iomanip>
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#include <tuple>
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#include "Surface.hpp"
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#include "Circle.hpp"
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#include "Polyline.hpp"
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#include "ArcFitter.hpp"
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#include <cstdio>
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#include <boost/filesystem/operations.hpp>
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#include <boost/thread/lock_types.hpp>
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#include <iterator>
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#include "TriangleMesh.hpp"
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#ifdef _WIN32
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// Keep this first. A header below reaches boost/regex, whose w32_regex_traits
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// needs the Win32 types declared already.
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