Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
This commit is contained in:
Hanif Koh
2026-10-02 14:57:37 +08:00
parent dbbf26443b
commit c48f36e5f4
456 changed files with 3917 additions and 0 deletions
+49
View File
@@ -1,3 +1,52 @@
#include "PrintBase.hpp"
#include <utility>
#include <string>
#include <mutex>
#include <vector>
#include "libslic3r.h"
#include "calib.hpp"
#include <cassert>
#include "CustomGCode.hpp"
#include "ObjectID.hpp"
#include <cstddef>
#include "Point.hpp"
#include "Polygon.hpp"
#include "Geometry.hpp"
#include <map>
#include <cmath>
#include <Eigen/Geometry>
#include <set>
#include "Slicing.hpp"
#include <cstdlib>
#include "TriangleSelector.hpp"
#include "GCode/AdaptivePAProcessor.hpp"
#include <exception>
#include <ostream>
#include "ExPolygon.hpp"
#include "Layer.hpp"
#include "FilamentGroup.hpp"
#include <memory>
#include "FilamentGroupUtils.hpp"
#include "MultiNozzleUtils.hpp"
#include <chrono>
#include <optional>
#include "GCode/GCodeProcessor.hpp"
#include "GCode/ThumbnailData.hpp"
#include "ExtrusionEntity.hpp"
#include <math.h>
#include "CommonDefs.hpp"
#include <ios>
#include <iomanip>
#include <tuple>
#include "Surface.hpp"
#include "Circle.hpp"
#include "Polyline.hpp"
#include "ArcFitter.hpp"
#include <cstdio>
#include <boost/filesystem/operations.hpp>
#include <boost/thread/lock_types.hpp>
#include <iterator>
#include "TriangleMesh.hpp"
#ifdef _WIN32
// Keep this first. A header below reaches boost/regex, whose w32_regex_traits
// needs the Win32 types declared already.