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Merge branch 'master' of https://github.com/prusa3d/Slic3r into objects_centering
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@@ -360,7 +360,7 @@ class GLCanvas3D
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void adjust_layer_height_profile();
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile();
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void reset_layer_height_profile(GLCanvas3D& canvas);
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
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