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Scale and rotation from scene to value updates correctly
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@@ -158,6 +158,9 @@ void select_current_object(int idx)
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void remove_obj()
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%code%{ Slic3r::GUI::remove(); %};
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void update_rotation_value(double angle, const char *axis)
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%code%{ Slic3r::GUI::update_rotation_value(angle, axis); %};
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std::string fold_utf8_to_ascii(const char *src)
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%code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %};
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