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Scale and rotation from scene to value updates correctly
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@@ -261,6 +261,11 @@ const Pointf3& GLVolume::get_origin() const
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return m_origin;
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}
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float GLVolume::get_angle_z()
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{
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return m_angle_z;
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}
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void GLVolume::set_origin(const Pointf3& origin)
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{
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m_origin = origin;
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