diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 9ff422f724..02db33574e 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -33,7 +33,6 @@ #include "DailyTips.hpp" #include "FilamentMapDialog.hpp" -#include "slic3r/GUI/CameraUtils.hpp" #include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp" #include "slic3r/Utils/UndoRedo.hpp" #include "slic3r/Utils/MacDarkMode.hpp" @@ -4691,7 +4690,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_camera_movement = true; m_mouse.drag.start_position_2D = pos; - m_mouse.drag.move_start_threshold_position_2D = pos; } } else if ((evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) || @@ -9374,18 +9372,12 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) if (m_canvas == nullptr) return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); - const Camera& camera = wxGetApp().plater()->get_camera(); - if (z == nullptr) { - const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast(), camera, nullptr); + const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast(), wxGetApp().plater()->get_camera(), nullptr); return hit.is_valid() ? hit.position.cast() : _mouse_to_bed_3d(mouse_pos); } - // Orca: Handling of the particular case, if we want to get the position for Z = 0 - else if (is_approx(static_cast(*z), 0.)) { - Vec2d position = CameraUtils::get_z0_position(camera, Vec2d(mouse_pos.x(), mouse_pos.y())); - return Vec3d(position.x(), position.y(), *z); - } else { + const Camera& camera = wxGetApp().plater()->get_camera(); const Vec4i32 viewport(camera.get_viewport().data()); Vec3d out; igl::unproject(Vec3d(mouse_pos.x(), viewport[3] - mouse_pos.y(), *z), camera.get_view_matrix().matrix(), camera.get_projection_matrix().matrix(), viewport, out);