* Add OrcaCloud sync platform and preset bundle sharing system

  Introduce OrcaCloud, a cloud sync platform for user presets, alongside
  a preset bundle system that enables sharing printer/filament/process
  profiles as local exportable bundles or subscribed cloud bundles.

  OrcaCloud platform:
  - Auth to Orca Cloud
  - Encrypted token storage (file-based or system keychain)
  - User preset sync with
  - Profile migration from default/bambu folders on first login
  - Homepage integration with entrance to cloud.orcaslicer.com

  Preset bundles:
  - Local bundle import/export with bundle_structure.json metadata
  - Subscribed cloud bundles with version-based update checking
  - Thread-safe concurrent bundle access with read-write mutex
  - Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
  - Bundle presets are read-only; grouped under subheaders in combo boxes
  - PresetBundleDialog with auto-sync toggle, refresh, update notifications
  - Hyperlinked bundle names to cloud bundle pages

  Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
  Co-authored-by: Derrick <derrick992110@gmail.com>
  Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
  Co-authored-by: Ian Chua <iancrb00@gmail.com>
  Co-authored-by: Draginraptor <draginraptor@gmail.com>
  Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
  Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
  Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
  Co-authored-by: yw4z <ywsyildiz@gmail.com>
  Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>

* Fixed an issue on Windows it failed to login Orca Cloud with Google account
This commit is contained in:
SoftFever
2026-05-01 18:01:29 +08:00
committed by GitHub
parent e54e7a61c0
commit c04be9ab37
113 changed files with 8691 additions and 3467 deletions

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# Repository Guidelines
# CLAUDE.md
## Project Structure & Module Organization
OrcaSlicers C++17 sources live in `src/`, split by feature modules and platform adapters. User assets, icons, and printer presets are in `resources/`; translations stay in `localization/`. Tests sit in `tests/`, grouped by domain (`libslic3r/`, `sla_print/`, etc.) with fixtures under `tests/data/`. CMake helpers reside in `cmake/`, and longer references in `doc/` and `SoftFever_doc/`. Automation scripts belong in `scripts/` and `tools/`. Treat everything in `deps/` and `deps_src/` as vendored snapshots—do not modify without mirroring upstream tags.
OrcaSlicer — open-source C++17 3D slicer. wxWidgets GUI, CMake build system.
## Build, Test, and Development Commands
Use out-of-source builds:
- `cmake -S . -B build -DCMAKE_BUILD_TYPE=Release` configures dependencies and generates build files.
- `cmake --build build --target OrcaSlicer --config Release` compiles the app; add `--parallel` to speed up.
- `cmake --build build --target tests` then `ctest --test-dir build --output-on-failure` runs automated suites.
Platform helpers such as `build_linux.sh`, `build_release_macos.sh`, and `build_release_vs2022.bat` wrap the same flow with toolchain flags. Use `build_release_macos.sh -sx` when reproducing macOS build issues, and `scripts/DockerBuild.sh` for reproducible container builds.
## Build Commands
## Coding Style & Naming Conventions
`.clang-format` enforces 4-space indents, a 140-column limit, aligned initializers, and brace wrapping for classes and functions. Run `clang-format -i <file>` before committing; the CMake `clang-format` target is available when LLVM tools are on your PATH. Prefer `CamelCase` for classes, `snake_case` for functions and locals, and `SCREAMING_CASE` for constants, matching conventions in `src/`. Keep headers self-contained and align include order with the IWYU pragmas.
```bash
# macOS
cmake --build build/arm64 --config RelWithDebInfo --target all --
## Testing Guidelines
Unit tests rely on Catch2 (`tests/catch2/`). Name specs after the component under test—for example `tests/libslic3r/TestPlanarHole.cpp`—and tag long-running cases so `ctest -L fast` remains useful. Cover new algorithms with deterministic fixtures or sample G-code stored in `tests/data/`. Document manual printer validation or regression slicer checks in your PR when automated coverage is insufficient.
# Linux
cmake --build build --config RelWithDebInfo --target all --
## Commit & Pull Request Guidelines
The history favors concise, sentence-style subject lines with optional issue references, e.g., `Fix grid lines origin for multiple plates (#10724)`. Squash fixups locally before opening a PR. Complete `.github/pull_request_template.md`, include reproduction steps or screenshots for UI changes, and mention impacted presets or translations. Link issues via `Closes #NNNN` when applicable, and call out dependency bumps or profile migrations for maintainer review.
# Windows (replace %build_type% with Debug/Release/RelWithDebInfo)
cmake --build . --config %build_type% --target ALL_BUILD -- -m
```
## Security & Configuration Tips
Follow `SECURITY.md` for vulnerability reporting. Keep API tokens and printer credentials out of tracked configs; use `sandboxes/` for experimental settings. When touching third-party code in `deps_src/`, record the upstream commit or release in your PR description and run the relevant platform build script to confirm integration.
## Testing
Catch2 framework. Tests in `tests/` directory.
```bash
cd build && ctest --output-on-failure # all tests
ctest --test-dir ./tests/libslic3r # individual suite
ctest --test-dir ./tests/fff_print
```
## Code Style
- C++17, selective C++20. PascalCase classes, snake_case functions/variables
- `#pragma once` for headers. Smart pointers and RAII preferred
- Parallelization via TBB — be mindful of shared state
## Key Entry Points
- App startup: `src/OrcaSlicer.cpp`
- Slicing pipeline: `src/libslic3r/Print.cpp`
- All print/printer/material settings: `src/libslic3r/PrintConfig.cpp`
- GUI: `src/slic3r/GUI/`
- Core algorithms: `src/libslic3r/` (GCode/, Fill/, Support/, Geometry/, Format/, Arachne/)
- Printer profiles: `resources/profiles/[manufacturer].json`
## Critical Constraints
- **Backward compatibility required** for .3mf project files and printer profiles
- **Cross-platform** — all changes must work on Windows, macOS, and Linux
- Profile/format changes need version migration handling
- Dependencies built separately in `deps/build/`, then linked to main app