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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-28 15:45:30 +00:00
Legend texture moved to c++
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@@ -418,6 +418,13 @@ enable_warning_texture(canvas, enable)
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CODE:
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_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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enable_legend_texture(canvas, enable)
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SV *canvas;
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bool enable;
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CODE:
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_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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zoom_to_bed(canvas)
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SV *canvas;
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@@ -461,6 +468,12 @@ render_warning_texture(canvas)
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CODE:
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_3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_legend_texture(canvas)
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SV *canvas;
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CODE:
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_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_texture(canvas, tex_id, left, right, bottom, top)
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SV *canvas;
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