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QoL: 3D navigator (#4181)
* Initial integration of ImGuizmo * Fix mouse capture * Fix frame update * Update face color * Show current camera rotation * Fix coord mapping * Update camera rotation from 3d navigator * Use orthographic * Render axis * Make the axis color lighter if at back * Show axis label * Fix linux build * Move to separate method * Refine * Add option to show/hide 3d navigator * Add license info * Handle dpi scaling --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -146,6 +146,8 @@ public:
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// rotate the camera around three axes parallel to the camera local axes and passing through m_target
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void rotate_local_around_target(const Vec3d& rotation_rad);
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void set_rotation(const Transform3d& rotation);
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// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
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bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
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