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QoL: 3D navigator (#4181)
* Initial integration of ImGuizmo * Fix mouse capture * Fix frame update * Update face color * Show current camera rotation * Fix coord mapping * Update camera rotation from 3d navigator * Use orthographic * Render axis * Make the axis color lighter if at back * Show axis label * Fix linux build * Move to separate method * Refine * Add option to show/hide 3d navigator * Add license info * Handle dpi scaling --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -419,6 +419,15 @@ void Camera::rotate_local_around_target(const Vec3d& rotation_rad)
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}
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}
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void Camera::set_rotation(const Transform3d& rotation)
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{
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const Vec3d translation = m_view_matrix.translation() + m_view_rotation * m_target;
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m_view_rotation = Eigen::Quaterniond(rotation.matrix().template block<3, 3>(0, 0));
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m_view_rotation.normalize();
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m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
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update_zenit();
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}
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std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box)
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{
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std::pair<double, double> ret;
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