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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-20 03:43:52 +00:00
reload_scene method of 3D class moved to c++
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@@ -225,6 +225,20 @@ select_volume(canvas, id)
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CODE:
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_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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void
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update_volumes_selection(canvas, selections)
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SV *canvas;
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std::vector<int> selections;
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CODE:
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_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
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void
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set_objects_selections(canvas, selections)
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SV *canvas;
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std::vector<int> selections;
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CODE:
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_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
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void
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set_config(canvas, config)
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SV *canvas;
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@@ -327,6 +341,14 @@ is_shader_enabled(canvas)
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OUTPUT:
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RETVAL
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bool
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is_reload_delayed(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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enable_layers_editing(canvas, enable)
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SV *canvas;
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@@ -621,6 +643,13 @@ load_model(canvas, model, obj_idx)
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OUTPUT:
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RETVAL
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void
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reload_scene(canvas, force)
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SV *canvas;
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bool force;
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CODE:
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_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
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void
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load_print_toolpaths(canvas)
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SV *canvas;
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