reload_scene method of 3D class moved to c++

This commit is contained in:
Enrico Turri
2018-06-08 09:40:00 +02:00
parent f4a687703c
commit bf2fd54578
11 changed files with 355 additions and 137 deletions

View File

@@ -57,6 +57,9 @@ public:
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
@@ -79,6 +82,8 @@ public:
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
@@ -103,6 +108,8 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);