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https://github.com/OrcaSlicer/OrcaSlicer.git
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reload_scene method of 3D class moved to c++
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@@ -57,6 +57,9 @@ public:
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void reset_volumes(wxGLCanvas* canvas);
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void deselect_volumes(wxGLCanvas* canvas);
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void select_volume(wxGLCanvas* canvas, unsigned int id);
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void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
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void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
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void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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void set_print(wxGLCanvas* canvas, Print* print);
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@@ -79,6 +82,8 @@ public:
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bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
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bool is_shader_enabled(wxGLCanvas* canvas) const;
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bool is_reload_delayed(wxGLCanvas* canvas) const;
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void enable_layers_editing(wxGLCanvas* canvas, bool enable);
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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void enable_legend_texture(wxGLCanvas* canvas, bool enable);
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@@ -103,6 +108,8 @@ public:
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std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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void reload_scene(wxGLCanvas* canvas, bool force);
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void load_print_toolpaths(wxGLCanvas* canvas);
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void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
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void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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