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reload_scene method of 3D class moved to c++
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@@ -97,6 +97,7 @@ public:
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void call(int i, int j) const;
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void call(const std::vector<int>& ints) const;
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void call(double x, double y) const;
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void call(bool b) const;
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// void call();
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// void call(int i);
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// void call(int i, int j);
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@@ -282,6 +282,11 @@ void PerlCallback::call(double x, double y) const
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FREETMPS;
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LEAVE;
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}
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void PerlCallback::call(bool b) const
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{
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call(b ? 1 : 0);
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}
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//##############################################################################################################
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#ifdef WIN32
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