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WIP: Reconstruction of background processing.
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@@ -5145,7 +5145,7 @@ void GLCanvas3D::_render_layer_editing_overlay() const
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#else
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int object_idx = int(volume->select_group_id / 1000000);
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#endif // ENABLE_EXTENDED_SELECTION
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if ((int)m_print->objects().size() < object_idx)
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if ((int)m_print->objects().size() <= object_idx)
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return;
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const PrintObject* print_object = m_print->get_object(object_idx);
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