Add support for runtime error status in plugins

Distinguish a loaded plugin whose
capability errored (RuntimeError,
warn-styled, stays checked) from a
load-time Error. Status now derives
via resolve_plugin_status(); enum
ordinal keeps dialog sort priority.
Unloading clears stale errors.
This commit is contained in:
Andrew
2026-08-04 18:12:34 +08:00
committed by Ian Chua
parent 6d25e1777e
commit bde94ab37f
4 changed files with 34 additions and 8 deletions
+4 -8
View File
@@ -380,14 +380,7 @@ PluginDialogItem build_plugin_dialog_item(const PluginDescriptor& descriptor)
item.sharing_token = descriptor.sharing_token;
item.thumbnail_url = descriptor.thumbnail_url;
if (item.loading)
item.status = PluginStatus::Loading;
else if (item.has_error)
item.status = PluginStatus::Error;
else if (item.is_loaded)
item.status = PluginStatus::Activated;
else
item.status = PluginStatus::Inactive;
item.status = resolve_plugin_status(item.loading, item.has_error, item.is_loaded);
item.available_actions = evaluate_action_policy(item);
const bool has_enabled_script = std::any_of(item.capabilities.begin(), item.capabilities.end(),
@@ -663,6 +656,9 @@ void PluginsDialog::toggle_plugin(const std::string& plugin_key, bool enabled)
}
BOOST_LOG_TRIVIAL(info) << "Plugin unloaded from Plugins dialog: " << plugin_key;
// A user-disabled plugin has no meaningful error state.
if (!manager.clear_plugin_error(plugin_key))
BOOST_LOG_TRIVIAL(warning) << "Failed to clear plugin error for " << plugin_key << " (failed to find)";
// A prior activation of this plugin is moot now; drop it so no stale "Activated" arrives later.
if (m_activating_plugin_key == plugin_key)
m_activating_plugin_key.clear();