FIX: mac command key display

Change-Id: Ida9f41e7c05a414122176893dafaf150c460d458
This commit is contained in:
liz.li authored and Lane.Wei committed 2023-04-17 15:39:02 +08:00
1 parent 62a2fadeb8
commit bde527f6e1
2 files changed
+7 -2

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@@ -1974,7 +1974,7 @@ static void add_common_publish_menu_items(wxMenu* publish_menu, MainFrame* mainF
static void add_common_view_menu_items(wxMenu* view_menu, MainFrame* mainFrame, std::function<bool(void)> can_change_view)
{
const std::string& ctrl = GUI::shortkey_ctrl_prefix();
const wxString ctrl = _L("Ctrl+");
// The camera control accelerators are captured by GLCanvas3D::on_char().
append_menu_item(view_menu, wxID_ANY, _L("Default View") + "\t" + ctrl + "0", _L("Default View"), [mainFrame](wxCommandEvent&) {
mainFrame->select_view("plate");
@@ -2005,7 +2005,7 @@ void MainFrame::init_menubar_as_editor()
m_menubar = new wxMenuBar();
#endif
const std::string& ctrl = GUI::shortkey_ctrl_prefix();
const wxString ctrl = _L("Ctrl+");
// File menu
wxMenu* fileMenu = new wxMenu;