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3DScene volume selection methods moved to c++
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@@ -251,6 +251,19 @@ reset_volumes(canvas)
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CODE:
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_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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deselect_volumes(canvas)
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SV *canvas;
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CODE:
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_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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select_volume(canvas, id)
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SV *canvas;
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unsigned int id;
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CODE:
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_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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DynamicPrintConfig*
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get_config(canvas)
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SV *canvas;
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