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Plater & GLCanvas3D: Fix instance_moved event, add event handlers
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@@ -110,7 +110,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>); // data: -1 => rotate left, +1 => rotate right
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wxDECLARE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_OBJECTS, Event<int>); // data: +1 => increase, -1 => decrease
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVES, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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