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Start to Split GUI_ObjectParts:
+ created GUI_ObjectList & GUI_ObjectManipulation classes
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@@ -123,6 +123,15 @@ public:
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// Tab* get_tab(const std::string& name);
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void load_current_presets();
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Sidebar& sidebar();
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ObjectManipulation* obj_manipul();
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// ObjectList& get_obj_list();
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// Functions for updating of the object manipulation values
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void update_position_values();
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void update_position_values(const Vec3d& position);
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AppConfig* app_config{ nullptr };
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PresetBundle* preset_bundle{ nullptr };
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PresetUpdater* preset_updater{ nullptr };
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