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SLA gizmo now respects the clipping plane when rendering points and raycasting mouse onto mesh
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@@ -86,6 +86,7 @@ private:
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int m_canvas_height;
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera, float z_shift) const;
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// Methods that do the model_object and editing cache synchronization,
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// editing mode selection, etc:
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