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Add first layer detection and fan control - prototype
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#ifndef slic3r_FirstLayerPlane_hpp_
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#define slic3r_FirstLayerPlane_hpp_
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#include "libslic3r.h"
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#include "Point.hpp"
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#include "BoundingBox.hpp"
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#include "PrintConfig.hpp"
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namespace Slic3r {
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// Decides which extrusions get "first layer" treatment (no fan, slow speed,
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// initial-layer accel/jerk, deferred temperature drop) by reference to a
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// configurable plane in slicing-frame coordinates rather than the slicing
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// layer index.
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//
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// On a normal flat-bed printer the plane is XY at slicing_Z = 0 and the
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// evaluator is INACTIVE — every call site short-circuits back to the legacy
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// `Layer::id() == 0` test. On a belt printer with a Z-from-Y shear the
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// belt surface (machine_Z = 0) maps to a plane in slicing-frame coordinates
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// derived from the gcode axis remap, so layer-index-based detection no
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// longer matches the physical first printed surface.
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//
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// Plane representation: unit normal `n` (slicing frame) and offset along
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// the normal such that the plane equation is `n · p == offset`. Signed
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// perpendicular distance is `d(p) = n · p - offset`. Positive distance
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// means "away from the belt surface", negative means "below the plane".
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class FirstLayerPlane
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{
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public:
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explicit FirstLayerPlane(const PrintConfig &config);
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// Inactive when the legacy XY layer-index path should be used. This
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// covers all non-belt printers and any belt printer where the user
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// explicitly picked XY mode.
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bool is_active() const { return m_active; }
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FirstLayerPlaneMode effective_mode() const{ return m_mode; }
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double band_thickness_mm() const { return m_thickness_mm; }
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const Vec3d & normal() const { return m_normal; }
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double plane_offset() const { return m_offset; }
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// Signed perpendicular distance from a slicing-frame point to the plane.
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double distance_from_plane(const Vec3d &point_slicing_mm) const;
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// True if perpendicular distance < first_layer_height_mm. When the
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// evaluator is inactive this returns false (call sites should fall back
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// to the legacy per-layer path before reaching this function).
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bool is_first_layer(const Vec3d &point_slicing_mm,
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double first_layer_height_mm) const;
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// floor((distance - 0) / band_thickness), clamped to [0, +inf). Used
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// for "first N layers" thresholds (fan, slow_down_layers). Returns 0
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// for points within the band. Returns INT_MAX/2 when inactive.
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int effective_layer_index(const Vec3d &point_slicing_mm) const;
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// Min effective index over a 2D bbox at a fixed slicing_Z. Used for
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// layer-level decisions (e.g. temperature transition gate) where we
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// don't want to walk every extrusion in the layer. For axis-aligned
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// planes this is exact; for tilted planes it's a tight lower bound
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// (the plane projection of the bbox's extreme corner).
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int min_effective_index_for_xy_bbox(const BoundingBoxf &xy_bbox_mm,
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double slicing_z_mm) const;
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// Same as above but the bbox spans a Z range too.
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int min_effective_index_for_bbox3(const BoundingBoxf3 &bbox_mm) const;
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private:
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bool m_active = false;
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FirstLayerPlaneMode m_mode = FirstLayerPlaneMode::XY;
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Vec3d m_normal = Vec3d::UnitZ(); // unit, slicing frame
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double m_offset = 0.0; // n·p == m_offset
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double m_thickness_mm = 0.0;
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};
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} // namespace Slic3r
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#endif // slic3r_FirstLayerPlane_hpp_
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