Add first layer detection and fan control - prototype

This commit is contained in:
Joseph Robertson
2026-04-13 22:29:23 -05:00
committed by GitHub
parent c17ae25bbc
commit bc6d0ef0fb
14 changed files with 792 additions and 12 deletions
+226
View File
@@ -0,0 +1,226 @@
#include "FirstLayerPlane.hpp"
#include "BeltTransform.hpp"
#include <algorithm>
#include <climits>
#include <cmath>
namespace Slic3r {
namespace {
// Build the row of the gcode-axis-remap matrix R that produces machine_Z,
// AS A FUNCTION OF a slicing-frame point in the GCode generator's coordinate
// space. Without back-transform this is just R.row(2). With back-transform
// the writer applies F^-1 before R, so the effective row is (R * F^-1).row(2).
//
// Returns a pair (gradient, constant) such that:
// machine_Z(p_slicing) = gradient.dot(p_slicing) + constant
struct MachineZAffine {
Vec3d gradient = Vec3d::UnitZ();
double constant = 0.0;
};
MachineZAffine compute_machine_z_affine(const PrintConfig &config)
{
MachineZAffine out;
// R is the matrix form of GCodeWriter::apply_axis_remap. Each output axis
// i picks one slicing-frame component (with sign + optional Rev mode
// translation) based on m_remap_{x,y,z}. We only need row 2 (the z output)
// since machine_Z is what defines the first-layer plane.
int rz = int(config.gcode_remap_z.value);
int axis = rz % 3;
double sign;
double trans;
if (rz < int(RemapAxis::NegX)) { // 0..2 = PosX/Y/Z
sign = 1.0;
trans = 0.0;
} else if (rz < int(RemapAxis::RevX)) { // 3..5 = NegX/Y/Z
sign = -1.0;
trans = 0.0;
} else { // 6..8 = RevX/Y/Z
sign = -1.0;
BoundingBoxf bbox_bed(config.printable_area.values);
Vec3d vol_max(bbox_bed.max.x(),
bbox_bed.max.y(),
config.printable_height.value);
trans = vol_max[axis];
}
Vec3d r_row = Vec3d::Zero();
r_row[axis] = sign;
// Without back-transform, machine_Z(slicing) = r_row · slicing + trans.
out.gradient = r_row;
out.constant = trans;
if (config.gcode_back_transform.value && config.belt_printer.value) {
// BeltGCodeWriter applies F^-1 before R when back-transform is on.
// So machine_Z(slicing) = r_row · (F^-1 · slicing) + trans
// = (r_row^T · F^-1) · slicing + trans
// We need to compose r_row with F^-1 from the LEFT (treating r_row as
// a row vector). Eigen makes this easy: it's just F^-1.transpose() * r_row.
Transform3d forward = BeltTransformPipeline::build_forward_transform(config);
Transform3d inverse = forward.inverse();
// Note: forward.translation() is normally zero (per-print transforms
// don't add a translation; the per-object z_shift is added separately
// in PrintObjectSlice). We still incorporate inverse.translation() in
// case a Rev-mode preslice_remap puts a translation in F.
Vec3d composed_grad = inverse.linear().transpose() * r_row;
double composed_trans =
r_row.dot(inverse.translation()) + trans;
out.gradient = composed_grad;
out.constant = composed_trans;
}
return out;
}
} // namespace
FirstLayerPlane::FirstLayerPlane(const PrintConfig &config)
{
// -------- Resolve Auto -------------------------------------------------
FirstLayerPlaneMode mode = config.first_layer_plane.value;
if (mode == FirstLayerPlaneMode::Auto) {
if (config.belt_printer.value &&
config.belt_shear_z.value != BeltShearMode::None) {
mode = FirstLayerPlaneMode::BeltShear;
} else {
mode = FirstLayerPlaneMode::XY;
}
}
m_mode = mode;
// -------- Band thickness ----------------------------------------------
// Note: layer_height lives in PrintObjectConfig, not PrintConfig, so we
// can't fall back to it from here. initial_layer_print_height is in
// PrintConfig and is the right default anyway (the legacy first-layer
// semantics used initial_layer_print_height, not the regular one).
double thickness = config.first_layer_plane_thickness.value;
if (thickness <= 0.0)
thickness = config.initial_layer_print_height.value;
if (thickness <= 0.0)
thickness = 0.2;
m_thickness_mm = thickness;
const double user_offset = config.first_layer_plane_offset.value;
// -------- Build the plane ---------------------------------------------
auto set_axis_aligned = [&](const Vec3d &n_unit, double offset_along_n) {
m_normal = n_unit;
m_offset = offset_along_n;
};
switch (mode) {
case FirstLayerPlaneMode::XY:
// Legacy XY plane. Inactive: short-circuit to layer-index path.
set_axis_aligned(Vec3d::UnitZ(), user_offset);
m_active = false;
return;
case FirstLayerPlaneMode::YZ:
set_axis_aligned(Vec3d::UnitX(), user_offset);
m_active = true;
return;
case FirstLayerPlaneMode::XZ:
set_axis_aligned(Vec3d::UnitY(), user_offset);
m_active = true;
return;
case FirstLayerPlaneMode::BeltShear: {
// Compute the slicing-frame plane that maps to machine_Z = user_offset
// under the gcode axis remap (and optional back-transform).
MachineZAffine mz = compute_machine_z_affine(config);
double cmag = mz.gradient.norm();
if (cmag < EPSILON) {
// Degenerate: slicing point doesn't affect machine_Z. Fall back.
set_axis_aligned(Vec3d::UnitZ(), user_offset);
m_active = false;
return;
}
// Plane equation: gradient · slicing = user_offset - constant
const double K = user_offset - mz.constant;
m_normal = mz.gradient / cmag;
m_offset = K / cmag;
m_active = true;
return;
}
case FirstLayerPlaneMode::Auto:
// Should have been resolved above.
m_active = false;
return;
}
m_active = false;
}
double FirstLayerPlane::distance_from_plane(const Vec3d &point_slicing_mm) const
{
return m_normal.dot(point_slicing_mm) - m_offset;
}
bool FirstLayerPlane::is_first_layer(const Vec3d &point_slicing_mm,
double first_layer_height_mm) const
{
if (!m_active)
return false;
return distance_from_plane(point_slicing_mm) < first_layer_height_mm;
}
int FirstLayerPlane::effective_layer_index(const Vec3d &point_slicing_mm) const
{
if (!m_active)
return INT_MAX / 2; // Effectively "way past first layer".
double d = distance_from_plane(point_slicing_mm);
if (d <= 0.0)
return 0;
return int(std::floor(d / m_thickness_mm));
}
int FirstLayerPlane::min_effective_index_for_xy_bbox(
const BoundingBoxf &xy_bbox_mm, double slicing_z_mm) const
{
if (!m_active)
return INT_MAX / 2;
// For the rectangular bbox in (x, y) at fixed z, the smallest value of
// (n.x*x + n.y*y + n.z*z - offset) is achieved at one of the four
// corners, with the smaller component picked when the corresponding
// normal coefficient is positive.
const double x_for_min = (m_normal.x() >= 0.0)
? xy_bbox_mm.min.x() : xy_bbox_mm.max.x();
const double y_for_min = (m_normal.y() >= 0.0)
? xy_bbox_mm.min.y() : xy_bbox_mm.max.y();
const double dmin = m_normal.x() * x_for_min
+ m_normal.y() * y_for_min
+ m_normal.z() * slicing_z_mm
- m_offset;
if (dmin <= 0.0)
return 0;
return int(std::floor(dmin / m_thickness_mm));
}
int FirstLayerPlane::min_effective_index_for_bbox3(
const BoundingBoxf3 &bbox_mm) const
{
if (!m_active)
return INT_MAX / 2;
const double x_for_min = (m_normal.x() >= 0.0)
? bbox_mm.min.x() : bbox_mm.max.x();
const double y_for_min = (m_normal.y() >= 0.0)
? bbox_mm.min.y() : bbox_mm.max.y();
const double z_for_min = (m_normal.z() >= 0.0)
? bbox_mm.min.z() : bbox_mm.max.z();
const double dmin = m_normal.x() * x_for_min
+ m_normal.y() * y_for_min
+ m_normal.z() * z_for_min
- m_offset;
if (dmin <= 0.0)
return 0;
return int(std::floor(dmin / m_thickness_mm));
}
} // namespace Slic3r