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Draw lighter gridlines when rendering default procedural texture on print bed when seen from above and custom model is present
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@@ -122,7 +122,7 @@ private:
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void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const;
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void render_model(const std::string& filename) const;
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void render_custom(GLCanvas3D& canvas, bool bottom) const;
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void render_default() const;
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void render_default(bool bottom) const;
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void reset();
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};
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