Refactor Tooltip Button (#12848)

refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
This commit is contained in:
Hanno Witzleb
2026-04-24 09:49:36 +02:00
committed by GitHub
parent 6f1b1b8767
commit babbdee5f5
26 changed files with 465 additions and 678 deletions

View File

@@ -4,6 +4,7 @@
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "GLGizmoUtils.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/MeasureUtils.hpp"
@@ -444,15 +445,14 @@ bool GLGizmoMeasure::on_init()
{
m_shortcut_key = WXK_CONTROL_U;
const wxString shift = _L("Shift+");
const wxString shift = GUI::shortkey_shift_prefix();
m_desc["feature_selection"] = _L("Select feature");
m_desc["point_selection_caption"] = shift + _L("Left mouse button");
m_desc["point_selection"] = _L("Select point");
m_desc["reset_caption"] = _L("Delete");
m_desc["reset"] = _L("Restart selection");
m_desc["unselect_caption"] = _L("Esc");
m_desc["unselect"] = _L("Cancel a feature until exit");
m_shortcuts = {
{_L("Left mouse button"), _L("Select")},
{shift + _L("Left mouse button"), _L("Select point")},
{_L("Delete"), _L("Restart selection")},
{_L("Esc"), _L("Cancel a feature until exit")},
};
return true;
}
@@ -2177,16 +2177,8 @@ void GLGizmoMeasure::on_render_input_window(float x, float y, float bottom_limit
show_distance_xyz_ui();
ImGui::Separator();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(6.0f, 10.0f));
float get_cur_y = ImGui::GetContentRegionMax().y + ImGui::GetFrameHeight() + y;
float caption_max = 0.f;
float total_text_max = 0.f;
for (const auto &t : std::array<std::string, 3>{"point_selection", "reset", "unselect"}) {
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc[t + "_caption"]).x);
total_text_max = std::max(total_text_max, m_imgui->calc_text_size(m_desc[t]).x);
}
show_tooltip_information(caption_max, x, get_cur_y);
ImGui::PopStyleVar(1);
GLGizmoUtils::render_tooltip_button(m_imgui, m_parent, m_shortcuts, x, y);
if (last_feature != m_curr_feature || last_mode != m_mode || last_selected_features != m_selected_features) {
// the dialog may have changed its size, ask for an extra frame to render it properly
last_feature = m_curr_feature;
@@ -2239,38 +2231,6 @@ void GLGizmoMeasure::update_measurement_result()
m_measurement_result = Measure::get_measurement(*m_selected_features.first.feature, Measure::SurfaceFeature(std::get<0>(m_selected_features.first.feature->get_circle())));
}
void GLGizmoMeasure::show_tooltip_information(float caption_max, float x, float y)
{
ImTextureID normal_id = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TOOLBAR_TOOLTIP);
ImTextureID hover_id = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TOOLBAR_TOOLTIP_HOVER);
caption_max += m_imgui->calc_text_size(": "sv).x + 35.f;
float scale = m_parent.get_scale();
#ifdef WIN32
int dpi = get_dpi_for_window(wxGetApp().GetTopWindow());
scale *= (float) dpi / (float) DPI_DEFAULT;
#endif // WIN32
ImVec2 button_size = ImVec2(25 * scale, 25 * scale); // ORCA: Use exact resolution will prevent blur on icon
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 0, 0 }); // ORCA: Dont add padding
ImGui::ImageButton3(normal_id, hover_id, button_size);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip2(ImVec2(x, y));
auto draw_text_with_caption = [this, &caption_max](const wxString &caption, const wxString &text) {
m_imgui->text_colored(ImGuiWrapper::COL_ACTIVE, caption);
ImGui::SameLine(caption_max);
m_imgui->text_colored(ImGuiWrapper::COL_WINDOW_BG, text);
};
for (const auto &t : std::array<std::string, 3>{"point_selection", "reset", "unselect"})
draw_text_with_caption(m_desc.at(t + "_caption") + ": ", m_desc.at(t));
ImGui::EndTooltip();
}
ImGui::PopStyleVar(2);
}
void GLGizmoMeasure::reset_all_pick()
{
std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);