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Refactoring
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@@ -1828,7 +1828,7 @@ namespace Slic3r {
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stream << " </" << COMPONENTS_TAG << ">\n";
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}
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Transform3d t = instance->world_matrix();
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Transform3d t = instance->get_matrix();
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build_items.emplace_back(instance_id, t);
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stream << " </" << OBJECT_TAG << ">\n";
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