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Displace the painted patch border and add post-process smoothing
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@@ -16,7 +16,7 @@ void TextureDisplacementPreviewJob::process(Ctl &ctl)
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// Only ever touches m_input (captured by value before this job was queued) and local state -
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// never the live Model - so this is safe to run concurrently with the UI thread.
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m_result = build_texture_displacement(m_input.base_mesh, m_input.layers, m_input.facets_data);
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m_result = build_texture_displacement(m_input.base_mesh, m_input.layers, m_input.facets_data, m_input.options);
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}
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void TextureDisplacementPreviewJob::finalize(bool canceled, std::exception_ptr &eptr)
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