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Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
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@@ -165,7 +165,8 @@ public:
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bool is_custom() const;
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const Pointfs& get_shape() const;
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void set_shape(const Pointfs& shape);
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// Return true if the bed shape changed, so the calee will update the UI.
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bool set_shape(const Pointfs& shape);
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const BoundingBoxf3& get_bounding_box() const;
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bool contains(const Point& point) const;
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