Precise Seam: remove known limitations and rework perimeter intersection (#16072)

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
This commit is contained in:
Damir Galeev
2026-10-04 14:47:56 -03:00
committed by GitHub
co-authored by Ian Bassi
parent 73a4ff9b16
commit b6d11b2b3a
27 changed files with 3931 additions and 1416 deletions
+3 -1
View File
@@ -193,7 +193,9 @@ ColorRGBA GLVolume::SUPPORT_BLOCKER_COL = {1.0f, 0.3f, 0.3f, 0.4f};
ColorRGBA GLVolume::MODEL_HIDDEN_COL = {0.f, 0.f, 0.f, 0.3f};
// Precise Seam modifier colors
// Precise Seam modifier colors. Center, Left and Right are deliberately close shades of one orange:
// all three are strong modifiers, and distinct hues per mode would turn the scene into a rainbow.
// The object list icons tell the modes apart.
ColorRGBA GLVolume::PRECISE_SEAM_CENTER_COL = {1.0f, 0.627f, 0.082f, 0.6f}; // FFA015 - orange
ColorRGBA GLVolume::PRECISE_SEAM_LEFT_COL = {1.0f, 0.753f, 0.0f, 0.6f}; // FFC000 - golden
ColorRGBA GLVolume::PRECISE_SEAM_RIGHT_COL = {1.0f, 0.514f, 0.0f, 0.6f}; // FF8300 - dark orange