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Apply bridge flow and speed to first layer as well, when we have raft layers. This behavior is more consistent when all the other bottom surfaces lying on the void (thus on support material). #2301
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@@ -284,7 +284,7 @@ sub make_perimeters {
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# detect overhanging/bridging perimeters
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my @paths = ();
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if ($self->region->config->overhangs && $lower_slices->count > 0) {
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if ($self->region->config->overhangs) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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