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Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24
https://github.com/prusa3d/Slic3r/issues/311 https://github.com/prusa3d/Slic3r/issues/317 https://github.com/prusa3d/Slic3r/issues/323
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@@ -60,9 +60,7 @@ class Point
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int nearest_point_index(const Points &points) const;
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int nearest_point_index(const PointConstPtrs &points) const;
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int nearest_point_index(const PointPtrs &points) const;
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size_t nearest_waypoint_index(const Points &points, const Point &point) const;
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bool nearest_point(const Points &points, Point* point) const;
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bool nearest_waypoint(const Points &points, const Point &dest, Point* point) const;
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double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); }
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double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; }
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double distance_to(const Line &line) const;
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