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Fixed an issue with the SLA Z offset at the end of slicing,
fixed compilation on OSX due to the libigl overriding our "L" localization macro.
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@@ -1,4 +1,6 @@
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// #include <igl/unproject_onto_mesh.h>
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// Include GLGizmo.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmo.hpp"
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#include <GL/glew.h>
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#include <Eigen/Dense>
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@@ -22,7 +24,6 @@
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#include "GUI_Utils.hpp"
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#include "GUI_App.hpp"
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#include "I18N.hpp"
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#include "GLGizmo.hpp"
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#include "PresetBundle.hpp"
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#if ENABLE_GIZMOS_SHORTCUT
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