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Fixed build on Linux and Mac
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@@ -448,7 +448,7 @@ private:
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void set_flattening_data(const ModelObject* model_object);
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void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
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void delete_current_grabber(bool delete_all = false);
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