Fix compile error

This commit is contained in:
Noisyfox
2025-09-12 16:56:45 +08:00
parent a5ae552512
commit b55a0226b5
4 changed files with 26 additions and 26 deletions
+1 -1
View File
@@ -2873,7 +2873,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
float a = dynamic_cast<const ConfigOptionFloat*>(proj_cfg.option("wipe_tower_rotation_angle"))->value;
float tower_brim_width = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_tower_brim_width"))->value;
// BBS
// float v = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_volume"))->value;
float v = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_volume"))->value;
Vec3d plate_origin = ppl.get_plate(plate_id)->get_origin();
const Print* print = m_process->fff_print();