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NEW: add the wireframe rendering mode for debug
currently we can turn on/off it by 'ctrl+shift+enter' Change-Id: Ic9e5460e8955376e8e2c1a3701e12a1f0b4216ad
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@@ -869,6 +869,10 @@ void GLVolume::render(bool with_outline) const
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std::array<float, 4> body_color = { 1.0f, 1.0f, 1.0f, 1.0f }; //red
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shader->set_uniform("uniform_color", body_color);
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if (GUI::wxGetApp().plater()->is_show_wireframe())
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shader->set_uniform("show_wireframe", true);
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else
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shader->set_uniform("show_wireframe", false);
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shader->set_uniform("is_outline", true);
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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