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https://github.com/OrcaSlicer/OrcaSlicer.git
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Objects rendering moved to c++
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@@ -14,6 +14,7 @@ class wxKeyEvent;
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namespace Slic3r {
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class GLVolumeCollection;
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class DynamicPrintConfig;
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class GLShader;
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class ExPolygon;
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@@ -171,6 +172,7 @@ private:
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Shader m_shader;
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GLVolumeCollection* m_volumes;
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DynamicPrintConfig* m_config;
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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@@ -179,6 +181,7 @@ private:
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bool m_picking_enabled;
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PerlCallback m_on_viewport_changed_callback;
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PerlCallback m_on_mark_volumes_for_layer_height;
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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@@ -197,9 +200,11 @@ public:
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GLVolumeCollection* get_volumes();
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void set_volumes(GLVolumeCollection* volumes);
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void reset_volumes();
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DynamicPrintConfig* get_config();
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void set_config(DynamicPrintConfig* config);
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// Set the bed shape to a single closed 2D polygon(array of two element arrays),
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// triangulate the bed and store the triangles into m_bed.m_triangles,
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// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
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@@ -259,6 +264,7 @@ public:
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void render_bed() const;
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void render_axes() const;
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void render_volumes(bool fake_colors) const;
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void render_objects(bool useVBOs);
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void render_cutting_plane() const;
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void render_warning_texture() const;
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void render_legend_texture() const;
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@@ -266,6 +272,7 @@ public:
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(void* callback);
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void register_on_mark_volumes_for_layer_height(void* callback);
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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