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Do not allow objects to be placed fully below bed
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@@ -595,7 +595,7 @@ bool GLVolume::is_sinking() const
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bool GLVolume::is_below_printbed() const
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{
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return transformed_convex_hull_bounding_box().max(2) < 0.0;
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return transformed_convex_hull_bounding_box().max.z() < 0.0;
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}
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#if ENABLE_SINKING_CONTOURS
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