mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-14 00:52:04 +00:00
Merge branch 'main' into dev/h2d-2
# Conflicts: # localization/i18n/list.txt # src/slic3r/GUI/CalibrationWizardPresetPage.cpp # src/slic3r/GUI/DeviceManager.cpp # src/slic3r/GUI/DeviceManager.hpp # src/slic3r/GUI/Printer/PrinterFileSystem.cpp # src/slic3r/GUI/Printer/PrinterFileSystem.h # src/slic3r/GUI/SelectMachine.hpp # src/slic3r/GUI/SendToPrinter.cpp # src/slic3r/GUI/SendToPrinter.hpp # src/slic3r/GUI/StatusPanel.hpp # src/slic3r/GUI/Widgets/AnimaController.cpp
This commit is contained in:
@@ -6,6 +6,7 @@ project(deps_src)
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||||
# Header-only libraries (INTERFACE)
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||||
add_subdirectory(agg)
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||||
add_subdirectory(ankerl)
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||||
add_subdirectory(earcut)
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add_subdirectory(fast_float)
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||||
add_subdirectory(nanosvg)
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||||
add_subdirectory(nlohmann)
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||||
|
||||
27
deps_src/earcut/CHANGELOG.md
Normal file
27
deps_src/earcut/CHANGELOG.md
Normal file
@@ -0,0 +1,27 @@
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||||
## Earcut.hpp changelog
|
||||
|
||||
### master
|
||||
|
||||
- Fixed a bunch of rare edge cases that led to bad triangulation (parity with Earcut v2.2.2)
|
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- Removed use of deprecated `std::allocator::construct`
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||||
- Fixed a minor z-order hashing bug
|
||||
- Improved visualization app, better docs
|
||||
|
||||
### v0.12.4
|
||||
|
||||
- Fixed a crash in Crash in Earcut::findHoleBridge
|
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- Added coverage checks
|
||||
- Added macOS, MinGW builds
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||||
|
||||
### v0.12.3
|
||||
|
||||
- Fixed -Wunused-lambda-capture
|
||||
|
||||
### v0.12.2
|
||||
|
||||
- Fixed potential division by zero
|
||||
- Fixed -fsanitize=integer warning
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||||
|
||||
### v0.12.1
|
||||
|
||||
- Fixed cast precision warning
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||||
13
deps_src/earcut/CMakeLists.txt
Normal file
13
deps_src/earcut/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
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cmake_minimum_required(VERSION 3.13)
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project(earcut)
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|
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add_library(earcut INTERFACE)
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|
||||
target_include_directories(earcut SYSTEM
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INTERFACE
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||||
${CMAKE_CURRENT_SOURCE_DIR}
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||||
)
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|
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target_sources(earcut INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/earcut.hpp
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||||
)
|
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15
deps_src/earcut/LICENSE
Normal file
15
deps_src/earcut/LICENSE
Normal file
@@ -0,0 +1,15 @@
|
||||
ISC License
|
||||
|
||||
Copyright (c) 2015, Mapbox
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any purpose
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||||
with or without fee is hereby granted, provided that the above copyright notice
|
||||
and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
||||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
||||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
|
||||
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
|
||||
THIS SOFTWARE.
|
||||
131
deps_src/earcut/README.md
Normal file
131
deps_src/earcut/README.md
Normal file
@@ -0,0 +1,131 @@
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||||
## Earcut
|
||||
|
||||
A C++ port of [earcut.js](https://github.com/mapbox/earcut), a fast, [header-only](https://github.com/mapbox/earcut.hpp/blob/master/include/mapbox/earcut.hpp) polygon triangulation library.
|
||||
|
||||
[](https://travis-ci.com/github/mapbox/earcut.hpp)
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||||
[](https://ci.appveyor.com/project/Mapbox/earcut-hpp-8wm4o/branch/master)
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||||
[](https://coveralls.io/github/mapbox/earcut.hpp)
|
||||
[](https://scan.coverity.com/projects/14000)
|
||||
[](http://isitmaintained.com/project/mapbox/earcut.hpp "Average time to resolve an issue")
|
||||
[](http://isitmaintained.com/project/mapbox/earcut.hpp "Percentage of issues still open")
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||||
[](https://github.com/mourner/projects)
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||||
|
||||
The library implements a modified ear slicing algorithm, optimized by [z-order curve](http://en.wikipedia.org/wiki/Z-order_curve) hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't _guarantee_ correctness of triangulation, but attempts to always produce acceptable results for practical data like geographical shapes.
|
||||
|
||||
It's based on ideas from [FIST: Fast Industrial-Strength Triangulation of Polygons](http://www.cosy.sbg.ac.at/~held/projects/triang/triang.html) by Martin Held and [Triangulation by Ear Clipping](http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf) by David Eberly.
|
||||
|
||||
## Usage
|
||||
|
||||
```cpp
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||||
#include <earcut.hpp>
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||||
```
|
||||
```cpp
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||||
// The number type to use for tessellation
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||||
using Coord = double;
|
||||
|
||||
// The index type. Defaults to uint32_t, but you can also pass uint16_t if you know that your
|
||||
// data won't have more than 65536 vertices.
|
||||
using N = uint32_t;
|
||||
|
||||
// Create array
|
||||
using Point = std::array<Coord, 2>;
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std::vector<std::vector<Point>> polygon;
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|
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// Fill polygon structure with actual data. Any winding order works.
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||||
// The first polyline defines the main polygon.
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polygon.push_back({{100, 0}, {100, 100}, {0, 100}, {0, 0}});
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||||
// Following polylines define holes.
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polygon.push_back({{75, 25}, {75, 75}, {25, 75}, {25, 25}});
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|
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// Run tessellation
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// Returns array of indices that refer to the vertices of the input polygon.
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// e.g: the index 6 would refer to {25, 75} in this example.
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||||
// Three subsequent indices form a triangle. Output triangles are clockwise.
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std::vector<N> indices = mapbox::earcut<N>(polygon);
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||||
```
|
||||
|
||||
Earcut can triangulate a simple, planar polygon of any winding order including holes. It will even return a robust, acceptable solution for non-simple poygons. Earcut works on a 2D plane. If you have three or more dimensions, you can project them onto a 2D surface before triangulation, or use a more suitable library for the task (e.g [CGAL](https://doc.cgal.org/latest/Triangulation_3/index.html)).
|
||||
|
||||
|
||||
It is also possible to use your custom point type as input. There are default accessors defined for `std::tuple`, `std::pair`, and `std::array`. For a custom type (like Clipper's `IntPoint` type), do this:
|
||||
|
||||
```cpp
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||||
// struct IntPoint {
|
||||
// int64_t X, Y;
|
||||
// };
|
||||
|
||||
namespace mapbox {
|
||||
namespace util {
|
||||
|
||||
template <>
|
||||
struct nth<0, IntPoint> {
|
||||
inline static auto get(const IntPoint &t) {
|
||||
return t.X;
|
||||
};
|
||||
};
|
||||
template <>
|
||||
struct nth<1, IntPoint> {
|
||||
inline static auto get(const IntPoint &t) {
|
||||
return t.Y;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace util
|
||||
} // namespace mapbox
|
||||
```
|
||||
|
||||
You can also use a custom container type for your polygon. Similar to std::vector<T>, it has to meet the requirements of [Container](https://en.cppreference.com/w/cpp/named_req/Container), in particular `size()`, `empty()` and `operator[]`.
|
||||
|
||||
<p align="center">
|
||||
<img src="https://camo.githubusercontent.com/01836f8ba21af844c93d8d3145f4e9976025a696/68747470733a2f2f692e696d6775722e636f6d2f67314e704c54712e706e67" alt="example triangulation"/>
|
||||
</p>
|
||||
|
||||
## Additional build instructions
|
||||
In case you just want to use the earcut triangulation library; copy and include the header file [`<earcut.hpp>`](https://github.com/mapbox/earcut.hpp/blob/master/include/mapbox/earcut.hpp) in your project and follow the steps documented in the section [Usage](#usage).
|
||||
|
||||
If you want to build the test, benchmark and visualization programs instead, follow these instructions:
|
||||
|
||||
### Dependencies
|
||||
|
||||
Before you continue, make sure to have the following tools and libraries installed:
|
||||
* git ([Ubuntu](https://help.ubuntu.com/lts/serverguide/git.html)/[Windows/macOS](http://git-scm.com/downloads))
|
||||
* cmake 3.2+ ([Ubuntu](https://launchpad.net/~george-edison55/+archive/ubuntu/cmake-3.x)/[Windows/macOS](https://cmake.org/download/))
|
||||
* OpenGL SDK ([Ubuntu](http://packages.ubuntu.com/de/trusty/libgl1-mesa-dev)/[Windows](https://dev.windows.com/en-us/downloads/windows-10-sdk)/[macOS](https://developer.apple.com/opengl/))
|
||||
* Compiler such as [GCC 4.9+, Clang 3.4+](https://launchpad.net/~ubuntu-toolchain-r/+archive/ubuntu/test), [MSVC12+](https://www.visualstudio.com/)
|
||||
|
||||
Note: On some operating systems such as Windows, manual steps are required to add cmake and [git](http://blog.countableset.ch/2012/06/07/adding-git-to-windows-7-path/) to your PATH environment variable.
|
||||
|
||||
### Manual compilation
|
||||
|
||||
```bash
|
||||
git clone --recursive https://github.com/mapbox/earcut.hpp.git
|
||||
cd earcut.hpp
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
# ./tests
|
||||
# ./bench
|
||||
# ./viz
|
||||
```
|
||||
|
||||
### [Visual Studio](https://www.visualstudio.com/), [Eclipse](https://eclipse.org/), [XCode](https://developer.apple.com/xcode/), ...
|
||||
|
||||
```batch
|
||||
git clone --recursive https://github.com/mapbox/earcut.hpp.git
|
||||
cd earcut.hpp
|
||||
mkdir project
|
||||
cd project
|
||||
cmake .. -G "Visual Studio 14 2015"
|
||||
::you can also generate projects for "Visual Studio 12 2013", "XCode", "Eclipse CDT4 - Unix Makefiles"
|
||||
```
|
||||
After completion, open the generated project with your IDE.
|
||||
|
||||
|
||||
### [CLion](https://www.jetbrains.com/clion/), [Visual Studio 2017+](https://www.visualstudio.com/)
|
||||
|
||||
Import the project from https://github.com/mapbox/earcut.hpp.git and you should be good to go!
|
||||
|
||||
## Status
|
||||
|
||||
This is currently based on [earcut 2.2.4](https://github.com/mapbox/earcut#224-jul-5-2022).
|
||||
814
deps_src/earcut/earcut.hpp
Normal file
814
deps_src/earcut/earcut.hpp
Normal file
@@ -0,0 +1,814 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace mapbox {
|
||||
|
||||
namespace util {
|
||||
|
||||
template <std::size_t I, typename T> struct nth {
|
||||
inline static typename std::tuple_element<I, T>::type
|
||||
get(const T& t) { return std::get<I>(t); };
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace detail {
|
||||
|
||||
template <typename N = uint32_t>
|
||||
class Earcut {
|
||||
public:
|
||||
std::vector<N> indices;
|
||||
std::size_t vertices = 0;
|
||||
|
||||
template <typename Polygon>
|
||||
void operator()(const Polygon& points);
|
||||
|
||||
private:
|
||||
struct Node {
|
||||
Node(N index, double x_, double y_) : i(index), x(x_), y(y_) {}
|
||||
Node(const Node&) = delete;
|
||||
Node& operator=(const Node&) = delete;
|
||||
Node(Node&&) = delete;
|
||||
Node& operator=(Node&&) = delete;
|
||||
|
||||
const N i;
|
||||
const double x;
|
||||
const double y;
|
||||
|
||||
// previous and next vertice nodes in a polygon ring
|
||||
Node* prev = nullptr;
|
||||
Node* next = nullptr;
|
||||
|
||||
// z-order curve value
|
||||
int32_t z = 0;
|
||||
|
||||
// previous and next nodes in z-order
|
||||
Node* prevZ = nullptr;
|
||||
Node* nextZ = nullptr;
|
||||
|
||||
// indicates whether this is a steiner point
|
||||
bool steiner = false;
|
||||
};
|
||||
|
||||
template <typename Ring> Node* linkedList(const Ring& points, const bool clockwise);
|
||||
Node* filterPoints(Node* start, Node* end = nullptr);
|
||||
void earcutLinked(Node* ear, int pass = 0);
|
||||
bool isEar(Node* ear);
|
||||
bool isEarHashed(Node* ear);
|
||||
Node* cureLocalIntersections(Node* start);
|
||||
void splitEarcut(Node* start);
|
||||
template <typename Polygon> Node* eliminateHoles(const Polygon& points, Node* outerNode);
|
||||
Node* eliminateHole(Node* hole, Node* outerNode);
|
||||
Node* findHoleBridge(Node* hole, Node* outerNode);
|
||||
bool sectorContainsSector(const Node* m, const Node* p);
|
||||
void indexCurve(Node* start);
|
||||
Node* sortLinked(Node* list);
|
||||
int32_t zOrder(const double x_, const double y_);
|
||||
Node* getLeftmost(Node* start);
|
||||
bool pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const;
|
||||
bool isValidDiagonal(Node* a, Node* b);
|
||||
double area(const Node* p, const Node* q, const Node* r) const;
|
||||
bool equals(const Node* p1, const Node* p2);
|
||||
bool intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2);
|
||||
bool onSegment(const Node* p, const Node* q, const Node* r);
|
||||
int sign(double val);
|
||||
bool intersectsPolygon(const Node* a, const Node* b);
|
||||
bool locallyInside(const Node* a, const Node* b);
|
||||
bool middleInside(const Node* a, const Node* b);
|
||||
Node* splitPolygon(Node* a, Node* b);
|
||||
template <typename Point> Node* insertNode(std::size_t i, const Point& p, Node* last);
|
||||
void removeNode(Node* p);
|
||||
|
||||
bool hashing;
|
||||
double minX, maxX;
|
||||
double minY, maxY;
|
||||
double inv_size = 0;
|
||||
|
||||
template <typename T, typename Alloc = std::allocator<T>>
|
||||
class ObjectPool {
|
||||
public:
|
||||
ObjectPool() { }
|
||||
ObjectPool(std::size_t blockSize_) {
|
||||
reset(blockSize_);
|
||||
}
|
||||
~ObjectPool() {
|
||||
clear();
|
||||
}
|
||||
template <typename... Args>
|
||||
T* construct(Args&&... args) {
|
||||
if (currentIndex >= blockSize) {
|
||||
currentBlock = alloc_traits::allocate(alloc, blockSize);
|
||||
allocations.emplace_back(currentBlock);
|
||||
currentIndex = 0;
|
||||
}
|
||||
T* object = ¤tBlock[currentIndex++];
|
||||
alloc_traits::construct(alloc, object, std::forward<Args>(args)...);
|
||||
return object;
|
||||
}
|
||||
void reset(std::size_t newBlockSize) {
|
||||
for (auto allocation : allocations) {
|
||||
alloc_traits::deallocate(alloc, allocation, blockSize);
|
||||
}
|
||||
allocations.clear();
|
||||
blockSize = std::max<std::size_t>(1, newBlockSize);
|
||||
currentBlock = nullptr;
|
||||
currentIndex = blockSize;
|
||||
}
|
||||
void clear() { reset(blockSize); }
|
||||
private:
|
||||
T* currentBlock = nullptr;
|
||||
std::size_t currentIndex = 1;
|
||||
std::size_t blockSize = 1;
|
||||
std::vector<T*> allocations;
|
||||
Alloc alloc;
|
||||
typedef typename std::allocator_traits<Alloc> alloc_traits;
|
||||
};
|
||||
ObjectPool<Node> nodes;
|
||||
};
|
||||
|
||||
template <typename N> template <typename Polygon>
|
||||
void Earcut<N>::operator()(const Polygon& points) {
|
||||
// reset
|
||||
indices.clear();
|
||||
vertices = 0;
|
||||
|
||||
if (points.empty()) return;
|
||||
|
||||
double x;
|
||||
double y;
|
||||
int threshold = 80;
|
||||
std::size_t len = 0;
|
||||
|
||||
for (size_t i = 0; threshold >= 0 && i < points.size(); i++) {
|
||||
threshold -= static_cast<int>(points[i].size());
|
||||
len += points[i].size();
|
||||
}
|
||||
|
||||
//estimate size of nodes and indices
|
||||
nodes.reset(len * 3 / 2);
|
||||
indices.reserve(len + points[0].size());
|
||||
|
||||
Node* outerNode = linkedList(points[0], true);
|
||||
if (!outerNode || outerNode->prev == outerNode->next) return;
|
||||
|
||||
if (points.size() > 1) outerNode = eliminateHoles(points, outerNode);
|
||||
|
||||
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
|
||||
hashing = threshold < 0;
|
||||
if (hashing) {
|
||||
Node* p = outerNode->next;
|
||||
minX = maxX = outerNode->x;
|
||||
minY = maxY = outerNode->y;
|
||||
do {
|
||||
x = p->x;
|
||||
y = p->y;
|
||||
minX = std::min<double>(minX, x);
|
||||
minY = std::min<double>(minY, y);
|
||||
maxX = std::max<double>(maxX, x);
|
||||
maxY = std::max<double>(maxY, y);
|
||||
p = p->next;
|
||||
} while (p != outerNode);
|
||||
|
||||
// minX, minY and inv_size are later used to transform coords into integers for z-order calculation
|
||||
inv_size = std::max<double>(maxX - minX, maxY - minY);
|
||||
inv_size = inv_size != .0 ? (32767. / inv_size) : .0;
|
||||
}
|
||||
|
||||
earcutLinked(outerNode);
|
||||
|
||||
nodes.clear();
|
||||
}
|
||||
|
||||
// create a circular doubly linked list from polygon points in the specified winding order
|
||||
template <typename N> template <typename Ring>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::linkedList(const Ring& points, const bool clockwise) {
|
||||
using Point = typename Ring::value_type;
|
||||
double sum = 0;
|
||||
const std::size_t len = points.size();
|
||||
std::size_t i, j;
|
||||
Node* last = nullptr;
|
||||
|
||||
// calculate original winding order of a polygon ring
|
||||
for (i = 0, j = len > 0 ? len - 1 : 0; i < len; j = i++) {
|
||||
const auto& p1 = points[i];
|
||||
const auto& p2 = points[j];
|
||||
const double p20 = util::nth<0, Point>::get(p2);
|
||||
const double p10 = util::nth<0, Point>::get(p1);
|
||||
const double p11 = util::nth<1, Point>::get(p1);
|
||||
const double p21 = util::nth<1, Point>::get(p2);
|
||||
sum += (p20 - p10) * (p11 + p21);
|
||||
}
|
||||
|
||||
// link points into circular doubly-linked list in the specified winding order
|
||||
if (clockwise == (sum > 0)) {
|
||||
for (i = 0; i < len; i++) last = insertNode(vertices + i, points[i], last);
|
||||
} else {
|
||||
for (i = len; i-- > 0;) last = insertNode(vertices + i, points[i], last);
|
||||
}
|
||||
|
||||
if (last && equals(last, last->next)) {
|
||||
removeNode(last);
|
||||
last = last->next;
|
||||
}
|
||||
|
||||
vertices += len;
|
||||
|
||||
return last;
|
||||
}
|
||||
|
||||
// eliminate colinear or duplicate points
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::filterPoints(Node* start, Node* end) {
|
||||
if (!end) end = start;
|
||||
|
||||
Node* p = start;
|
||||
bool again;
|
||||
do {
|
||||
again = false;
|
||||
|
||||
if (!p->steiner && (equals(p, p->next) || area(p->prev, p, p->next) == 0)) {
|
||||
removeNode(p);
|
||||
p = end = p->prev;
|
||||
|
||||
if (p == p->next) break;
|
||||
again = true;
|
||||
|
||||
} else {
|
||||
p = p->next;
|
||||
}
|
||||
} while (again || p != end);
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
// main ear slicing loop which triangulates a polygon (given as a linked list)
|
||||
template <typename N>
|
||||
void Earcut<N>::earcutLinked(Node* ear, int pass) {
|
||||
if (!ear) return;
|
||||
|
||||
// interlink polygon nodes in z-order
|
||||
if (!pass && hashing) indexCurve(ear);
|
||||
|
||||
Node* stop = ear;
|
||||
Node* prev;
|
||||
Node* next;
|
||||
|
||||
// iterate through ears, slicing them one by one
|
||||
while (ear->prev != ear->next) {
|
||||
prev = ear->prev;
|
||||
next = ear->next;
|
||||
|
||||
if (hashing ? isEarHashed(ear) : isEar(ear)) {
|
||||
// cut off the triangle
|
||||
indices.emplace_back(prev->i);
|
||||
indices.emplace_back(ear->i);
|
||||
indices.emplace_back(next->i);
|
||||
|
||||
removeNode(ear);
|
||||
|
||||
// skipping the next vertice leads to less sliver triangles
|
||||
ear = next->next;
|
||||
stop = next->next;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ear = next;
|
||||
|
||||
// if we looped through the whole remaining polygon and can't find any more ears
|
||||
if (ear == stop) {
|
||||
// try filtering points and slicing again
|
||||
if (!pass) earcutLinked(filterPoints(ear), 1);
|
||||
|
||||
// if this didn't work, try curing all small self-intersections locally
|
||||
else if (pass == 1) {
|
||||
ear = cureLocalIntersections(filterPoints(ear));
|
||||
earcutLinked(ear, 2);
|
||||
|
||||
// as a last resort, try splitting the remaining polygon into two
|
||||
} else if (pass == 2) splitEarcut(ear);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check whether a polygon node forms a valid ear with adjacent nodes
|
||||
template <typename N>
|
||||
bool Earcut<N>::isEar(Node* ear) {
|
||||
const Node* a = ear->prev;
|
||||
const Node* b = ear;
|
||||
const Node* c = ear->next;
|
||||
|
||||
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
|
||||
|
||||
// now make sure we don't have other points inside the potential ear
|
||||
Node* p = ear->next->next;
|
||||
|
||||
while (p != ear->prev) {
|
||||
if (pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
|
||||
area(p->prev, p, p->next) >= 0) return false;
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename N>
|
||||
bool Earcut<N>::isEarHashed(Node* ear) {
|
||||
const Node* a = ear->prev;
|
||||
const Node* b = ear;
|
||||
const Node* c = ear->next;
|
||||
|
||||
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
|
||||
|
||||
// triangle bbox; min & max are calculated like this for speed
|
||||
const double minTX = std::min<double>(a->x, std::min<double>(b->x, c->x));
|
||||
const double minTY = std::min<double>(a->y, std::min<double>(b->y, c->y));
|
||||
const double maxTX = std::max<double>(a->x, std::max<double>(b->x, c->x));
|
||||
const double maxTY = std::max<double>(a->y, std::max<double>(b->y, c->y));
|
||||
|
||||
// z-order range for the current triangle bbox;
|
||||
const int32_t minZ = zOrder(minTX, minTY);
|
||||
const int32_t maxZ = zOrder(maxTX, maxTY);
|
||||
|
||||
// first look for points inside the triangle in increasing z-order
|
||||
Node* p = ear->nextZ;
|
||||
|
||||
while (p && p->z <= maxZ) {
|
||||
if (p != ear->prev && p != ear->next &&
|
||||
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
|
||||
area(p->prev, p, p->next) >= 0) return false;
|
||||
p = p->nextZ;
|
||||
}
|
||||
|
||||
// then look for points in decreasing z-order
|
||||
p = ear->prevZ;
|
||||
|
||||
while (p && p->z >= minZ) {
|
||||
if (p != ear->prev && p != ear->next &&
|
||||
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
|
||||
area(p->prev, p, p->next) >= 0) return false;
|
||||
p = p->prevZ;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// go through all polygon nodes and cure small local self-intersections
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::cureLocalIntersections(Node* start) {
|
||||
Node* p = start;
|
||||
do {
|
||||
Node* a = p->prev;
|
||||
Node* b = p->next->next;
|
||||
|
||||
// a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
|
||||
if (!equals(a, b) && intersects(a, p, p->next, b) && locallyInside(a, b) && locallyInside(b, a)) {
|
||||
indices.emplace_back(a->i);
|
||||
indices.emplace_back(p->i);
|
||||
indices.emplace_back(b->i);
|
||||
|
||||
// remove two nodes involved
|
||||
removeNode(p);
|
||||
removeNode(p->next);
|
||||
|
||||
p = start = b;
|
||||
}
|
||||
p = p->next;
|
||||
} while (p != start);
|
||||
|
||||
return filterPoints(p);
|
||||
}
|
||||
|
||||
// try splitting polygon into two and triangulate them independently
|
||||
template <typename N>
|
||||
void Earcut<N>::splitEarcut(Node* start) {
|
||||
// look for a valid diagonal that divides the polygon into two
|
||||
Node* a = start;
|
||||
do {
|
||||
Node* b = a->next->next;
|
||||
while (b != a->prev) {
|
||||
if (a->i != b->i && isValidDiagonal(a, b)) {
|
||||
// split the polygon in two by the diagonal
|
||||
Node* c = splitPolygon(a, b);
|
||||
|
||||
// filter colinear points around the cuts
|
||||
a = filterPoints(a, a->next);
|
||||
c = filterPoints(c, c->next);
|
||||
|
||||
// run earcut on each half
|
||||
earcutLinked(a);
|
||||
earcutLinked(c);
|
||||
return;
|
||||
}
|
||||
b = b->next;
|
||||
}
|
||||
a = a->next;
|
||||
} while (a != start);
|
||||
}
|
||||
|
||||
// link every hole into the outer loop, producing a single-ring polygon without holes
|
||||
template <typename N> template <typename Polygon>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::eliminateHoles(const Polygon& points, Node* outerNode) {
|
||||
const size_t len = points.size();
|
||||
|
||||
std::vector<Node*> queue;
|
||||
for (size_t i = 1; i < len; i++) {
|
||||
Node* list = linkedList(points[i], false);
|
||||
if (list) {
|
||||
if (list == list->next) list->steiner = true;
|
||||
queue.push_back(getLeftmost(list));
|
||||
}
|
||||
}
|
||||
std::sort(queue.begin(), queue.end(), [](const Node* a, const Node* b) {
|
||||
return a->x < b->x;
|
||||
});
|
||||
|
||||
// process holes from left to right
|
||||
for (size_t i = 0; i < queue.size(); i++) {
|
||||
outerNode = eliminateHole(queue[i], outerNode);
|
||||
}
|
||||
|
||||
return outerNode;
|
||||
}
|
||||
|
||||
// find a bridge between vertices that connects hole with an outer ring and and link it
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::eliminateHole(Node* hole, Node* outerNode) {
|
||||
Node* bridge = findHoleBridge(hole, outerNode);
|
||||
if (!bridge) {
|
||||
return outerNode;
|
||||
}
|
||||
|
||||
Node* bridgeReverse = splitPolygon(bridge, hole);
|
||||
|
||||
// filter collinear points around the cuts
|
||||
filterPoints(bridgeReverse, bridgeReverse->next);
|
||||
|
||||
// Check if input node was removed by the filtering
|
||||
return filterPoints(bridge, bridge->next);
|
||||
}
|
||||
|
||||
// David Eberly's algorithm for finding a bridge between hole and outer polygon
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::findHoleBridge(Node* hole, Node* outerNode) {
|
||||
Node* p = outerNode;
|
||||
double hx = hole->x;
|
||||
double hy = hole->y;
|
||||
double qx = -std::numeric_limits<double>::infinity();
|
||||
Node* m = nullptr;
|
||||
|
||||
// find a segment intersected by a ray from the hole's leftmost Vertex to the left;
|
||||
// segment's endpoint with lesser x will be potential connection Vertex
|
||||
do {
|
||||
if (hy <= p->y && hy >= p->next->y && p->next->y != p->y) {
|
||||
double x = p->x + (hy - p->y) * (p->next->x - p->x) / (p->next->y - p->y);
|
||||
if (x <= hx && x > qx) {
|
||||
qx = x;
|
||||
m = p->x < p->next->x ? p : p->next;
|
||||
if (x == hx) return m; // hole touches outer segment; pick leftmost endpoint
|
||||
}
|
||||
}
|
||||
p = p->next;
|
||||
} while (p != outerNode);
|
||||
|
||||
if (!m) return 0;
|
||||
|
||||
// look for points inside the triangle of hole Vertex, segment intersection and endpoint;
|
||||
// if there are no points found, we have a valid connection;
|
||||
// otherwise choose the Vertex of the minimum angle with the ray as connection Vertex
|
||||
|
||||
const Node* stop = m;
|
||||
double tanMin = std::numeric_limits<double>::infinity();
|
||||
double tanCur = 0;
|
||||
|
||||
p = m;
|
||||
double mx = m->x;
|
||||
double my = m->y;
|
||||
|
||||
do {
|
||||
if (hx >= p->x && p->x >= mx && hx != p->x &&
|
||||
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p->x, p->y)) {
|
||||
|
||||
tanCur = std::abs(hy - p->y) / (hx - p->x); // tangential
|
||||
|
||||
if (locallyInside(p, hole) &&
|
||||
(tanCur < tanMin || (tanCur == tanMin && (p->x > m->x || sectorContainsSector(m, p))))) {
|
||||
m = p;
|
||||
tanMin = tanCur;
|
||||
}
|
||||
}
|
||||
|
||||
p = p->next;
|
||||
} while (p != stop);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
// whether sector in vertex m contains sector in vertex p in the same coordinates
|
||||
template <typename N>
|
||||
bool Earcut<N>::sectorContainsSector(const Node* m, const Node* p) {
|
||||
return area(m->prev, m, p->prev) < 0 && area(p->next, m, m->next) < 0;
|
||||
}
|
||||
|
||||
// interlink polygon nodes in z-order
|
||||
template <typename N>
|
||||
void Earcut<N>::indexCurve(Node* start) {
|
||||
assert(start);
|
||||
Node* p = start;
|
||||
|
||||
do {
|
||||
p->z = p->z ? p->z : zOrder(p->x, p->y);
|
||||
p->prevZ = p->prev;
|
||||
p->nextZ = p->next;
|
||||
p = p->next;
|
||||
} while (p != start);
|
||||
|
||||
p->prevZ->nextZ = nullptr;
|
||||
p->prevZ = nullptr;
|
||||
|
||||
sortLinked(p);
|
||||
}
|
||||
|
||||
// Simon Tatham's linked list merge sort algorithm
|
||||
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::sortLinked(Node* list) {
|
||||
assert(list);
|
||||
Node* p;
|
||||
Node* q;
|
||||
Node* e;
|
||||
Node* tail;
|
||||
int i, numMerges, pSize, qSize;
|
||||
int inSize = 1;
|
||||
|
||||
for (;;) {
|
||||
p = list;
|
||||
list = nullptr;
|
||||
tail = nullptr;
|
||||
numMerges = 0;
|
||||
|
||||
while (p) {
|
||||
numMerges++;
|
||||
q = p;
|
||||
pSize = 0;
|
||||
for (i = 0; i < inSize; i++) {
|
||||
pSize++;
|
||||
q = q->nextZ;
|
||||
if (!q) break;
|
||||
}
|
||||
|
||||
qSize = inSize;
|
||||
|
||||
while (pSize > 0 || (qSize > 0 && q)) {
|
||||
|
||||
if (pSize == 0) {
|
||||
e = q;
|
||||
q = q->nextZ;
|
||||
qSize--;
|
||||
} else if (qSize == 0 || !q) {
|
||||
e = p;
|
||||
p = p->nextZ;
|
||||
pSize--;
|
||||
} else if (p->z <= q->z) {
|
||||
e = p;
|
||||
p = p->nextZ;
|
||||
pSize--;
|
||||
} else {
|
||||
e = q;
|
||||
q = q->nextZ;
|
||||
qSize--;
|
||||
}
|
||||
|
||||
if (tail) tail->nextZ = e;
|
||||
else list = e;
|
||||
|
||||
e->prevZ = tail;
|
||||
tail = e;
|
||||
}
|
||||
|
||||
p = q;
|
||||
}
|
||||
|
||||
tail->nextZ = nullptr;
|
||||
|
||||
if (numMerges <= 1) return list;
|
||||
|
||||
inSize *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
// z-order of a Vertex given coords and size of the data bounding box
|
||||
template <typename N>
|
||||
int32_t Earcut<N>::zOrder(const double x_, const double y_) {
|
||||
// coords are transformed into non-negative 15-bit integer range
|
||||
int32_t x = static_cast<int32_t>((x_ - minX) * inv_size);
|
||||
int32_t y = static_cast<int32_t>((y_ - minY) * inv_size);
|
||||
|
||||
x = (x | (x << 8)) & 0x00FF00FF;
|
||||
x = (x | (x << 4)) & 0x0F0F0F0F;
|
||||
x = (x | (x << 2)) & 0x33333333;
|
||||
x = (x | (x << 1)) & 0x55555555;
|
||||
|
||||
y = (y | (y << 8)) & 0x00FF00FF;
|
||||
y = (y | (y << 4)) & 0x0F0F0F0F;
|
||||
y = (y | (y << 2)) & 0x33333333;
|
||||
y = (y | (y << 1)) & 0x55555555;
|
||||
|
||||
return x | (y << 1);
|
||||
}
|
||||
|
||||
// find the leftmost node of a polygon ring
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::getLeftmost(Node* start) {
|
||||
Node* p = start;
|
||||
Node* leftmost = start;
|
||||
do {
|
||||
if (p->x < leftmost->x || (p->x == leftmost->x && p->y < leftmost->y))
|
||||
leftmost = p;
|
||||
p = p->next;
|
||||
} while (p != start);
|
||||
|
||||
return leftmost;
|
||||
}
|
||||
|
||||
// check if a point lies within a convex triangle
|
||||
template <typename N>
|
||||
bool Earcut<N>::pointInTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py) const {
|
||||
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
|
||||
(ax - px) * (by - py) >= (bx - px) * (ay - py) &&
|
||||
(bx - px) * (cy - py) >= (cx - px) * (by - py);
|
||||
}
|
||||
|
||||
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
|
||||
template <typename N>
|
||||
bool Earcut<N>::isValidDiagonal(Node* a, Node* b) {
|
||||
return a->next->i != b->i && a->prev->i != b->i && !intersectsPolygon(a, b) && // dones't intersect other edges
|
||||
((locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
|
||||
(area(a->prev, a, b->prev) != 0.0 || area(a, b->prev, b) != 0.0)) || // does not create opposite-facing sectors
|
||||
(equals(a, b) && area(a->prev, a, a->next) > 0 && area(b->prev, b, b->next) > 0)); // special zero-length case
|
||||
}
|
||||
|
||||
// signed area of a triangle
|
||||
template <typename N>
|
||||
double Earcut<N>::area(const Node* p, const Node* q, const Node* r) const {
|
||||
return (q->y - p->y) * (r->x - q->x) - (q->x - p->x) * (r->y - q->y);
|
||||
}
|
||||
|
||||
// check if two points are equal
|
||||
template <typename N>
|
||||
bool Earcut<N>::equals(const Node* p1, const Node* p2) {
|
||||
return p1->x == p2->x && p1->y == p2->y;
|
||||
}
|
||||
|
||||
// check if two segments intersect
|
||||
template <typename N>
|
||||
bool Earcut<N>::intersects(const Node* p1, const Node* q1, const Node* p2, const Node* q2) {
|
||||
int o1 = sign(area(p1, q1, p2));
|
||||
int o2 = sign(area(p1, q1, q2));
|
||||
int o3 = sign(area(p2, q2, p1));
|
||||
int o4 = sign(area(p2, q2, q1));
|
||||
|
||||
if (o1 != o2 && o3 != o4) return true; // general case
|
||||
|
||||
if (o1 == 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
|
||||
if (o2 == 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
|
||||
if (o3 == 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
|
||||
if (o4 == 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// for collinear points p, q, r, check if point q lies on segment pr
|
||||
template <typename N>
|
||||
bool Earcut<N>::onSegment(const Node* p, const Node* q, const Node* r) {
|
||||
return q->x <= std::max<double>(p->x, r->x) &&
|
||||
q->x >= std::min<double>(p->x, r->x) &&
|
||||
q->y <= std::max<double>(p->y, r->y) &&
|
||||
q->y >= std::min<double>(p->y, r->y);
|
||||
}
|
||||
|
||||
template <typename N>
|
||||
int Earcut<N>::sign(double val) {
|
||||
return (0.0 < val) - (val < 0.0);
|
||||
}
|
||||
|
||||
// check if a polygon diagonal intersects any polygon segments
|
||||
template <typename N>
|
||||
bool Earcut<N>::intersectsPolygon(const Node* a, const Node* b) {
|
||||
const Node* p = a;
|
||||
do {
|
||||
if (p->i != a->i && p->next->i != a->i && p->i != b->i && p->next->i != b->i &&
|
||||
intersects(p, p->next, a, b)) return true;
|
||||
p = p->next;
|
||||
} while (p != a);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// check if a polygon diagonal is locally inside the polygon
|
||||
template <typename N>
|
||||
bool Earcut<N>::locallyInside(const Node* a, const Node* b) {
|
||||
return area(a->prev, a, a->next) < 0 ?
|
||||
area(a, b, a->next) >= 0 && area(a, a->prev, b) >= 0 :
|
||||
area(a, b, a->prev) < 0 || area(a, a->next, b) < 0;
|
||||
}
|
||||
|
||||
// check if the middle Vertex of a polygon diagonal is inside the polygon
|
||||
template <typename N>
|
||||
bool Earcut<N>::middleInside(const Node* a, const Node* b) {
|
||||
const Node* p = a;
|
||||
bool inside = false;
|
||||
double px = (a->x + b->x) / 2;
|
||||
double py = (a->y + b->y) / 2;
|
||||
do {
|
||||
if (((p->y > py) != (p->next->y > py)) && p->next->y != p->y &&
|
||||
(px < (p->next->x - p->x) * (py - p->y) / (p->next->y - p->y) + p->x))
|
||||
inside = !inside;
|
||||
p = p->next;
|
||||
} while (p != a);
|
||||
|
||||
return inside;
|
||||
}
|
||||
|
||||
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits
|
||||
// polygon into two; if one belongs to the outer ring and another to a hole, it merges it into a
|
||||
// single ring
|
||||
template <typename N>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::splitPolygon(Node* a, Node* b) {
|
||||
Node* a2 = nodes.construct(a->i, a->x, a->y);
|
||||
Node* b2 = nodes.construct(b->i, b->x, b->y);
|
||||
Node* an = a->next;
|
||||
Node* bp = b->prev;
|
||||
|
||||
a->next = b;
|
||||
b->prev = a;
|
||||
|
||||
a2->next = an;
|
||||
an->prev = a2;
|
||||
|
||||
b2->next = a2;
|
||||
a2->prev = b2;
|
||||
|
||||
bp->next = b2;
|
||||
b2->prev = bp;
|
||||
|
||||
return b2;
|
||||
}
|
||||
|
||||
// create a node and util::optionally link it with previous one (in a circular doubly linked list)
|
||||
template <typename N> template <typename Point>
|
||||
typename Earcut<N>::Node*
|
||||
Earcut<N>::insertNode(std::size_t i, const Point& pt, Node* last) {
|
||||
Node* p = nodes.construct(static_cast<N>(i), util::nth<0, Point>::get(pt), util::nth<1, Point>::get(pt));
|
||||
|
||||
if (!last) {
|
||||
p->prev = p;
|
||||
p->next = p;
|
||||
|
||||
} else {
|
||||
assert(last);
|
||||
p->next = last->next;
|
||||
p->prev = last;
|
||||
last->next->prev = p;
|
||||
last->next = p;
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
template <typename N>
|
||||
void Earcut<N>::removeNode(Node* p) {
|
||||
p->next->prev = p->prev;
|
||||
p->prev->next = p->next;
|
||||
|
||||
if (p->prevZ) p->prevZ->nextZ = p->nextZ;
|
||||
if (p->nextZ) p->nextZ->prevZ = p->prevZ;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename N = uint32_t, typename Polygon>
|
||||
std::vector<N> earcut(const Polygon& poly) {
|
||||
mapbox::detail::Earcut<N> earcut;
|
||||
earcut(poly);
|
||||
return std::move(earcut.indices);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user