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Merge upstream, including section view and a faster preview
Five commits: a section view for the 3D canvas, a faster G-code preview, user preset values kept on extruder variants they don't list, debug build CMake fixes, and a 30 minute timeout on macOS notarization. Two conflicts, both in GLCanvas3D. The header's were neighboring declarations, kept from both sides. In the transparent pass, the section view removed the assemble view's painter block that followed our ghost render; the ghost render stays where it was, at the end of that pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -117,6 +117,7 @@
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#include "NotificationManager.hpp"
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#include "MarkdownTip.hpp"
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#include "NetworkTestDialog.hpp"
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#include "SceneBenchmark.hpp"
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#include "ConfigWizard.hpp"
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#include "Widgets/WebView.hpp"
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#include "DailyTips.hpp"
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@@ -2786,6 +2787,10 @@ wxMenu* MainFrame::generate_help_menu()
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dlg.ShowModal();
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});
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if (wxGetApp().is_editor())
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append_menu_item(helpMenu, wxID_ANY, _L("Benchmark 3D Scene"), _L("Measure how fast the 3D scene renders in Prepare and Preview"),
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[](wxCommandEvent&) { run_scene_benchmark(); });
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helpMenu->AppendSeparator();
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append_menu_item(helpMenu, wxID_ANY, _L("Show Tip of the Day"), _L("Show Tip of the Day"), [](wxCommandEvent&) {
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