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Do not show sinking contours when a gizmo hides some objects
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@@ -5107,6 +5107,7 @@ void GLCanvas3D::_render_objects()
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m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
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m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
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m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances());
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
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if (shader != nullptr) {
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