Merge branch 'main' into feature/texture_displacement

This commit is contained in:
Ian Bassi
2026-07-17 09:07:31 -03:00
committed by GitHub
874 changed files with 110241 additions and 7192 deletions
+4
View File
@@ -68,6 +68,10 @@ std::pair<bool, std::string> GLShadersManager::init()
valid &= append_shader("thumbnail", { prefix + "thumbnail.vs", prefix + "thumbnail.fs"});
// used to render printbed
valid &= append_shader("printbed", { prefix + "printbed.vs", prefix + "printbed.fs" });
#if !SLIC3R_OPENGL_ES
// used to cast the object shadow map onto the build plate (realistic view)
valid &= append_shader("printbed_shadow", { prefix + "printbed_shadow.vs", prefix + "printbed_shadow.fs" });
#endif // !SLIC3R_OPENGL_ES
valid &= append_shader("hotbed", {prefix + "hotbed.vs", prefix + "hotbed.fs"});
// used to render options in gcode preview
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {