Fix crash when dragging objects in sequential printing mode (#16029)

The clearance preview shown while dragging sorted instances with a comparator that is not a strict weak ordering, which aborts with libc++ debug hardening. The preview now uses object-list order, with each object's copies in their last validated print order, which is the order print validation uses. The height check is now in SequentialPrintClearance.hpp, with unit tests.
This commit is contained in:
Matias Alejandro Yocca
2026-10-15 16:13:28 -05:00
committed by GitHub
parent f6cf18fb96
commit b00237807d
5 changed files with 242 additions and 91 deletions
+1
View File
@@ -222,6 +222,7 @@ set(SLIC3R_GUI_SOURCES
GUI/Gizmos/GLGizmoUtils.hpp
GUI/GLCanvas3D.cpp
GUI/GLCanvas3D.hpp
GUI/SequentialPrintClearance.hpp
GUI/GLModel.cpp
GUI/GLModel.hpp
GUI/GLSelectionRectangle.cpp
+15 -91
View File
@@ -65,6 +65,7 @@
#include <string_view>
#include "slic3r/GUI/Selection.hpp"
#include "GLCanvas3D.hpp"
#include "SequentialPrintClearance.hpp"
#ifdef SLIC3R_CAD
#include "slic3r/GUI/CAD/DesignSketchTool.hpp" // Design tab: interactive 2D sketch tool
#endif
@@ -6397,17 +6398,16 @@ void GLCanvas3D::update_sequential_clearance()
//BBS: add the height logic
PartPlate* plate = wxGetApp().plater()->get_partplate_list().get_curr_plate();
Polygons polygons;
std::vector<std::pair<Polygon, float>> height_polygons;
polygons.reserve(instances_count);
height_polygons.reserve(instances_count);
std::vector<struct height_info> convex_and_bounding_boxes;
struct height_info
{
double instance_height;
BoundingBox bounding_box;
Polygon hull_polygon;
};
std::vector<SequentialClearanceInstance> convex_and_bounding_boxes;
convex_and_bounding_boxes.reserve(instances_count);
std::map<ObjectID, int> print_order;
for (const PrintObject* print_object : fff_print()->objects())
for (const PrintInstance& instance : print_object->instances())
print_order.emplace(instance.model_instance->id(), instance.model_instance->arrange_order);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const size_t first_instance = convex_and_bounding_boxes.size();
const auto& instances = instance_transforms[i];
double rotation_z0 = instances.front()->get_rotation().z();
int index = 0;
@@ -6427,96 +6427,20 @@ void GLCanvas3D::update_sequential_clearance()
Polygon convex_hull(std::move(inst_pts));
BoundingBox bouding_box = convex_hull.bounding_box();
BoundingBox plate_bb = plate->get_bounding_box_crd();
const ObjectID instance_id = m_model->objects[i]->instances[index]->id();
double instance_height = m_model->objects[i]->get_instance_max_z(index++);
//skip the object for not current plate
if (!plate_bb.overlap(bouding_box))
continue;
convex_and_bounding_boxes.push_back({instance_height, bouding_box, convex_hull});
convex_and_bounding_boxes.push_back({instance_height, bouding_box, convex_hull, instance_id});
polygons.emplace_back(std::move(convex_hull));
}
sort_sequential_clearance_instances(convex_and_bounding_boxes.begin() + first_instance, convex_and_bounding_boxes.end(), print_order);
}
//sort the print instance
std::sort(convex_and_bounding_boxes.begin(), convex_and_bounding_boxes.end(),
[](auto &l, auto &r) {
auto ly1 = l.bounding_box.min.y();
auto ly2 = l.bounding_box.max.y();
auto ry1 = r.bounding_box.min.y();
auto ry2 = r.bounding_box.max.y();
auto inter_min = std::max(ly1, ry1);
auto inter_max = std::min(ly2, ry2);
auto lx = l.bounding_box.min.x();
auto rx = r.bounding_box.min.x();
if (inter_max - inter_min > 0)
return (lx < rx) || ((lx == rx)&&(ly1 < ry1));
else
return (ly1 < ry1);
});
/*bool has_interlaced_objects = false;
for (int k = 0; k < bounding_box_count; k++)
{
Polygon& convex = convex_and_bounding_boxes[k].hull_polygon;
BoundingBox& bbox = convex_and_bounding_boxes[k].bounding_box;
auto iy1 = bbox.min.y();
auto iy2 = bbox.max.y();
for (int i = k+1; i < bounding_box_count; i++)
{
Polygon& next_convex = convex_and_bounding_boxes[i].hull_polygon;
BoundingBox& next_bbox = convex_and_bounding_boxes[i].bounding_box;
auto py1 = next_bbox.min.y();
auto py2 = next_bbox.max.y();
auto inter_min = std::max(iy1, py1); // min y of intersection
auto inter_max = std::min(iy2, py2); // max y of intersection. length=max_y-min_y>0 means intersection exists
if (inter_max - inter_min > 0) {
has_interlaced_objects = true;
break;
}
}
if (has_interlaced_objects)
break;
}*/
int bounding_box_count = convex_and_bounding_boxes.size();
double printable_height = fff_print()->config().printable_height;
double hc1 = fff_print()->config().extruder_clearance_height_to_lid;
double hc2 = fff_print()->config().extruder_clearance_height_to_rod;
for (int k = 0; k < bounding_box_count; k++)
{
Polygon& convex = convex_and_bounding_boxes[k].hull_polygon;
BoundingBox& bbox = convex_and_bounding_boxes[k].bounding_box;
auto iy1 = bbox.min.y();
auto iy2 = bbox.max.y();
double height = (k == (bounding_box_count - 1))?printable_height:hc1;
/*if (has_interlaced_objects) {
if ((k < (bounding_box_count - 1)) && (convex_and_bounding_boxes[k].instance_height > hc2)) {
height_polygons.emplace_back(std::make_pair(convex, hc2));
}
}
else {
if ((k < (bounding_box_count - 1)) && (convex_and_bounding_boxes[k].instance_height > hc1)) {
height_polygons.emplace_back(std::make_pair(convex, hc1));
}
}*/
for (int i = k+1; i < bounding_box_count; i++)
{
Polygon& next_convex = convex_and_bounding_boxes[i].hull_polygon;
BoundingBox& next_bbox = convex_and_bounding_boxes[i].bounding_box;
auto py1 = next_bbox.min.y();
auto py2 = next_bbox.max.y();
auto inter_min = std::max(iy1, py1); // min y of intersection
auto inter_max = std::min(iy2, py2); // max y of intersection. length=max_y-min_y>0 means intersection exists
if (inter_max - inter_min > 0) {
height = hc2;
break;
}
}
if (height < convex_and_bounding_boxes[k].instance_height)
height_polygons.emplace_back(std::make_pair(convex, height));
}
const auto& config = fff_print()->config();
const auto height_polygons = sequential_clearance_height_polygons(convex_and_bounding_boxes, config.printable_height,
config.extruder_clearance_height_to_lid, config.extruder_clearance_height_to_rod);
// sends instances 2d hulls to be rendered
set_sequential_print_clearance_visible(true);
@@ -0,0 +1,63 @@
#pragma once
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Polygon.hpp"
#include <algorithm>
#include <cstddef>
#include <map>
#include <utility>
#include <vector>
namespace Slic3r::GUI {
struct SequentialClearanceInstance
{
double instance_height;
BoundingBox bounding_box;
Polygon hull_polygon;
ObjectID instance_id;
};
// PrintApply may group rotated copies in a different order from ModelObject::instances.
// Reorder one object's instances only when validation has assigned all of them an order.
inline void sort_sequential_clearance_instances(
std::vector<SequentialClearanceInstance>::iterator first, std::vector<SequentialClearanceInstance>::iterator last,
const std::map<ObjectID, int>& print_order)
{
if (!std::all_of(first, last, [&print_order](const SequentialClearanceInstance& instance) {
const auto order = print_order.find(instance.instance_id);
return order != print_order.end() && order->second > 0;
}))
return;
std::stable_sort(first, last, [&print_order](const SequentialClearanceInstance& lhs, const SequentialClearanceInstance& rhs) {
return print_order.at(lhs.instance_id) < print_order.at(rhs.instance_id);
});
}
// Input follows object-list order with validated print order within each object.
inline std::vector<std::pair<Polygon, float>> sequential_clearance_height_polygons(
const std::vector<SequentialClearanceInstance>& instances, double printable_height, double height_to_lid, double height_to_rod)
{
std::vector<std::pair<Polygon, float>> height_polygons;
height_polygons.reserve(instances.size());
for (size_t k = 0; k < instances.size(); ++k) {
const auto& instance = instances[k];
double height = k + 1 == instances.size() ? printable_height : height_to_lid;
for (size_t i = k + 1; i < instances.size(); ++i) {
const auto& next_bbox = instances[i].bounding_box;
if (std::min(instance.bounding_box.max.y(), next_bbox.max.y()) >
std::max(instance.bounding_box.min.y(), next_bbox.min.y())) {
height = height_to_rod;
break;
}
}
if (height < instance.instance_height)
height_polygons.emplace_back(instance.hull_polygon, float(height));
}
return height_polygons;
}
} // namespace Slic3r::GUI