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admesh refactoring: Use Eigen vec3i for indexed triangles.
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@@ -1928,7 +1928,7 @@ namespace Slic3r {
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stream << " <" << TRIANGLE_TAG << " ";
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for (int j = 0; j < 3; ++j)
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{
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stream << "v" << j + 1 << "=\"" << its.indices[i].vertex[j] + volume_it->second.first_vertex_id << "\" ";
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stream << "v" << j + 1 << "=\"" << its.indices[i][j] + volume_it->second.first_vertex_id << "\" ";
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}
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stream << "/>\n";
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}
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