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Code cleanup
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@@ -1,6 +1,5 @@
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#version 110
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varying vec3 eye_position;
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varying vec3 eye_normal;
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vec3 world_normal()
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@@ -16,6 +15,5 @@ void main()
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{
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vec4 world_position = vec4(gl_Vertex.xyz, 1.0);
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gl_Position = gl_ModelViewProjectionMatrix * world_position;
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eye_position = (gl_ModelViewMatrix * world_position).xyz;
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eye_normal = gl_NormalMatrix * world_normal();
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}
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