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Fixed build on Win and one more warning
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@@ -1175,9 +1175,6 @@ void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighte
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float right = left + scaled_icons_size;
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unsigned int tex_id = m_arrow_texture.texture.get_id();
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// width and height of icon arrow is pointing to
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float tex_width = (float)m_icons_texture.get_width();
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float tex_height = (float)m_icons_texture.get_height();
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// arrow width and height
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float arr_tex_width = (float)m_arrow_texture.texture.get_width();
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float arr_tex_height = (float)m_arrow_texture.texture.get_height();
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