ENH: add vertical support enforcer

Previously painting support enforces on vertical faces doesn't work, as projecting the facets downwards will give empty polygons.
Now we use a different mechanism to enable vertical paint-on enforces, by directly adding contact nodes.
Note: this feature only works with tree support as only tree support has contact nodes.

jira: none
Change-Id: Id171b1665566d142a6427285baccb40c0aa00949
(cherry picked from commit 9c882f61eb37350a4486df58de48f0ae489f2d15)
(cherry picked from commit 68625a6e601e2feef8e56693da1f58372b27b560)
This commit is contained in:
Arthur
2024-03-21 16:43:45 +08:00
committed by Noisyfox
parent 5054ee8508
commit ae6fadda4d
8 changed files with 70 additions and 17 deletions

View File

@@ -962,7 +962,8 @@ void TreeSupport::detect_overhangs(bool check_support_necessity/* = false*/)
auto enforcers = m_object->slice_support_enforcers();
auto blockers = m_object->slice_support_blockers();
m_object->project_and_append_custom_facets(false, EnforcerBlockerType::ENFORCER, enforcers);
m_vertical_enforcer_points.clear();
m_object->project_and_append_custom_facets(false, EnforcerBlockerType::ENFORCER, enforcers, &m_vertical_enforcer_points);
m_object->project_and_append_custom_facets(false, EnforcerBlockerType::BLOCKER, blockers);
if (is_auto(stype) && config_remove_small_overhangs) {
@@ -2819,12 +2820,17 @@ void TreeSupport::drop_nodes()
movement = move_to_neighbor_center; // otherwise move to neighbor center first
}
if (vsize2_with_unscale(movement) > get_max_move_dist(&node,2))
movement = normal(movement, scale_(get_max_move_dist(&node)));
if (node.is_sharp_tail && node.dist_mm_to_top < 3) {
movement = normal(node.skin_direction, scale_(get_max_move_dist(&node)));
}
else if (dist2_to_outer > 0)
movement = normal(direction_to_outer, scale_(get_max_move_dist(&node)));
else
movement = normal(move_to_neighbor_center, scale_(get_max_move_dist(&node)));
next_layer_vertex += movement;
if (group_index == 0) {
if (group_index == 0 && 0) {
// Avoid collisions.
const coordf_t max_move_between_samples = get_max_move_dist(&node, 1) + radius_sample_resolution + EPSILON; // 100 micron extra for rounding errors.
bool is_outside = move_out_expolys(avoidance_next, next_layer_vertex, radius_sample_resolution + EPSILON, max_move_between_samples);
@@ -3171,6 +3177,21 @@ void TreeSupport::generate_contact_points()
tbb::spin_mutex mtx;
// add vertical enforcer points
std::vector<float> zs = zs_from_layers(m_object->layers());
std::vector<std::vector<std::pair<Point,Point>>> vertical_enforcer_points_by_layers(m_object->layer_count());
for (auto& pt_and_normal : m_vertical_enforcer_points) {
auto pt = pt_and_normal.first;
auto normal = pt_and_normal.second; // normal seems useless
auto iter = std::lower_bound(zs.begin(), zs.end(), pt.z());
if (iter != zs.end()) {
size_t layer_nr = iter - zs.begin();
if (layer_nr > 0 && layer_nr < contact_nodes.size()) {
vertical_enforcer_points_by_layers[layer_nr].push_back({ to_2d(pt).cast<coord_t>(),scaled(to_2d(normal)) });
}
}
}
int nonempty_layers = 0;
tbb::concurrent_vector<Slic3r::Vec3f> all_nodes;
tbb::parallel_for(tbb::blocked_range<size_t>(1, m_object->layers().size()), [&](const tbb::blocked_range<size_t>& range) {
@@ -3179,7 +3200,6 @@ void TreeSupport::generate_contact_points()
break;
Layer* layer = m_object->get_layer(layer_nr);
auto& curr_nodes = contact_nodes[layer_nr-1];
if (layer->loverhangs.empty()) continue;
std::unordered_set<Point, PointHash> already_inserted;
auto bottom_z = m_object->get_layer(layer_nr)->bottom_z();
@@ -3280,6 +3300,13 @@ void TreeSupport::generate_contact_points()
}
}
}
for (auto& pt_and_normal : vertical_enforcer_points_by_layers[layer_nr]) {
is_sharp_tail = true;// fake it as sharp tail point so the contact distance will be 0
auto vertical_enforcer_point= pt_and_normal.first;
auto node=insert_point(vertical_enforcer_point, ExPolygon(), false);
if (node)
node->skin_direction = pt_and_normal.second;
}
if (!curr_nodes.empty()) nonempty_layers++;
for (auto node : curr_nodes) { all_nodes.emplace_back(node->position(0), node->position(1), scale_(node->print_z)); }
#ifdef SUPPORT_TREE_DEBUG_TO_SVG
@@ -3288,6 +3315,9 @@ void TreeSupport::generate_contact_points()
#endif
}}
); // end tbb::parallel_for
int nNodes = all_nodes.size();
avg_node_per_layer = nodes_angle = 0;
if (nNodes > 0) {

View File

@@ -260,7 +260,7 @@ private:
coordf_t radius;
size_t layer_nr;
int recursions;
};
struct RadiusLayerPairEquality {
constexpr bool operator()(const RadiusLayerPair& _Left, const RadiusLayerPair& _Right) const {
@@ -334,7 +334,7 @@ public:
* generally considered OK as the functions are still logically const
* (ie there is no difference in behaviour for the user betweeen
* calculating the values each time vs caching the results).
*
*
* coconut: previously stl::unordered_map is used which seems problematic with tbb::parallel_for.
* So we change to tbb::concurrent_unordered_map
*/
@@ -413,6 +413,8 @@ public:
enum OverhangType { Detected = 0, Enforced, SharpTail };
std::map<const ExPolygon*, OverhangType> overhang_types;
std::vector<std::pair<Vec3f, Vec3f>> m_vertical_enforcer_points;
private:
/*!
* \brief Generator for model collision, avoidance and internal guide volumes
@@ -432,7 +434,6 @@ private:
size_t m_highest_overhang_layer = 0;
std::vector<std::vector<MinimumSpanningTree>> m_spanning_trees;
std::vector< std::unordered_map<Line, bool, LineHash>> m_mst_line_x_layer_contour_caches;
float DO_NOT_MOVER_UNDER_MM = 0.0;
coordf_t base_radius = 0.0;
const coordf_t MAX_BRANCH_RADIUS = 10.0;
@@ -481,7 +482,7 @@ private:
/*! BBS: MusangKing: maximum layer height
* \brief Optimize the generation of tree support by pre-planning the layer_heights
*
*
*/
std::vector<LayerHeightData> plan_layer_heights();

View File

@@ -3400,6 +3400,22 @@ static void generate_support_areas(Print &print, TreeSupport* tree_support, cons
append(overhangs[i + num_raft_layers], polys);
}
}
// add vertical enforcer points
std::vector<float> zs = zs_from_layers(print_object.layers());
Polygon base_circle = make_circle(scale_(0.5), SUPPORT_TREE_CIRCLE_RESOLUTION);
for (auto &pt_and_normal :tree_support->m_vertical_enforcer_points) {
auto pt = pt_and_normal.first;
auto normal = pt_and_normal.second; // normal seems useless
auto iter = std::lower_bound(zs.begin(), zs.end(), pt.z());
if (iter != zs.end()) {
size_t layer_nr = iter - zs.begin();
if (layer_nr > 0 && layer_nr < print_object.layer_count()) {
Polygon circle = base_circle;
circle.translate(to_2d(pt).cast<coord_t>());
overhangs[layer_nr + num_raft_layers].emplace_back(std::move(circle));
}
}
}
#else
std::vector<Polygons> overhangs = generate_overhangs(config, *print.get_object(processing.second.front()), throw_on_cancel);
#endif