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https://github.com/OrcaSlicer/OrcaSlicer.git
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Volumes rendering moved to c++
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@@ -107,14 +107,15 @@ public:
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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void render_background(wxGLCanvas* canvas);
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void render_bed(wxGLCanvas* canvas);
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void render_axes(wxGLCanvas* canvas);
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void render_cutting_plane(wxGLCanvas* canvas);
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void render_warning_texture(wxGLCanvas* canvas);
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void render_legend_texture(wxGLCanvas* canvas);
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void render_background(wxGLCanvas* canvas) const;
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void render_bed(wxGLCanvas* canvas) const;
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void render_axes(wxGLCanvas* canvas) const;
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void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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