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Add color suport for textures
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@@ -35,7 +35,7 @@ void TextureDisplacementPrepareJob::process(Ctl &ctl)
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// idle loop.
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int last_reported = 1;
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m_result = GLGizmoTextureDisplacement::prepare_mesh(m_input.base_mesh, m_input.masks, m_input.layers,
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m_input.params,
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m_input.params, m_input.color.palette,
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[&ctl, &status, &last_reported](int percent) {
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if (ctl.was_canceled())
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return false;
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