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Little refactoring, new TriangleMesh->align_to_origin method
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@@ -289,6 +289,15 @@ sub move {
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}
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}
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sub align_to_origin {
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my $self = shift;
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# calculate the displacements needed to
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# have lowest value for each axis at coordinate 0
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my @extents = $self->bounding_box;
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$self->move(map -$extents[$_][MIN], X,Y,Z);
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}
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sub duplicate {
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my $self = shift;
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my (@shifts) = @_;
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