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Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
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@@ -87,7 +87,6 @@ private:
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Pointfs m_shape;
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mutable BoundingBoxf3 m_bounding_box;
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mutable BoundingBoxf3 m_extended_bounding_box;
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mutable bool m_extended_bounding_box_dirty;
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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