mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-19 03:13:39 +00:00
Renamed shaders
This commit is contained in:
21
resources/shaders/toolpaths_lines.vs
Normal file
21
resources/shaders/toolpaths_lines.vs
Normal file
@@ -0,0 +1,21 @@
|
||||
#version 110
|
||||
|
||||
varying vec3 eye_position;
|
||||
varying vec3 eye_normal;
|
||||
|
||||
vec3 world_normal()
|
||||
{
|
||||
// the world normal is always parallel to the world XY plane
|
||||
// the x component is stored into gl_Vertex.w
|
||||
float x = gl_Vertex.w;
|
||||
float y = sqrt(1.0 - x * x);
|
||||
return vec3(x, y, 0.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 world_position = vec4(gl_Vertex.xyz, 1.0);
|
||||
gl_Position = gl_ModelViewProjectionMatrix * world_position;
|
||||
eye_position = (gl_ModelViewMatrix * world_position).xyz;
|
||||
eye_normal = gl_NormalMatrix * world_normal();
|
||||
}
|
||||
Reference in New Issue
Block a user